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8 papers matched

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Distance-Collaborative Design: An Approach to the Design of Children's Electronic Textbooks
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
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Designing Children’s Electronic Textbooks With Distance Partners
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
This paper describes a design approach, called Distance-Collaborative Design (DCD) which is used in the process of designing Malaysian children's electronic textbook (e-book) interface. Distance users are employed as design partners in order to...
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Flexibility and Facilities In Children's Electronic Textbooks
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
Design of electronic books should take into account the diversity of learning styles, intelligences and preferences of each user. This project main aim is to provide high level of electronic book interaction and flexibility by matching different...
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Web Sites Usability Evaluation Guidelines for Teachers: A Case of CikguNet On-line Environment
Society for Information Technology & Teacher Education International Conference (SITE) 2001:1 , 2001
Web usability is one of the important factors that determine the success of a web site of any type, especially web learning environment sites. Teachers, who have the intention of developing on-line teaching materials, must take into consideration...
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Children’s E-Book Technology: Devices, Books, and Book Builder
Information Technology in Childhood Education Annual (ITCE) 2003:1 , 2003
This article describes a study of children's electronic books (e-books) technology. In particular, the focus is on devices used to access children's e-books, current available e-books and an e-book builder specifically for children. Three small case ...
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Usable But Not Entertaining e-Learning Material
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
Interest in research related to experience-focused is growing. This paper looks into it by aiming to discover whether eLearning materials (eLMs) used in schools are easy to use and to investigate whether they are also entertaining the real users. ...
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A Comparative Study of Development Methodologies for Mobile Game-Based Learning (mGBL)
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
Although game development has a history of implementation in the instructional design; literature still lacks available comprehensive development methodologies specifically for mobile game for learning applications. One common characteristic is the...
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Mobile Game-Based Learning (mGBL) Engineering Model as a Systematic Development Approach
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
Various game development methodologies have been introduced for different types of games (genre, platform), which are available in their own specifications. Although there are many introduced methodologies which are currently practiced, studies show ...
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