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Needs assessment of the mobile learning of adults
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
This study aims to understand the needs of the adult for mobile learninig in terms of content, functions, services etc. Furthermore, the mobile learning system model is draw from this study. Several methods are used to collect data for this study...
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A study of developing the ICT integration levels and performance indicators of ICT competency for teachers
Global Learn (Global Learn) 2010:1 , May 17, 2010
The purpose of this study was to develop the levels of ICT integration and checklist for teachers’ ICT competency with performance indicators.There were two methods in this study to collect data. Focus group was used to develop the levels of ICT...
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Effect of Self-Worth and Parenting Style on the Planned Behavior in an Online Moral Game
Turkish Online Journal of Educational Technology - TOJET (TOJETT) 10:2 , April 2011
This idea of integrating moral education to digital gaming platform had been discussed since digital and online approaches were used in teaching. Online interactive instruction was one of moral teaching forms to assist moral instruction. However,...
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The Relations between Students' Anxiety and Interest in Playing an Online Game
Turkish Online Journal of Educational Technology - TOJET (TOJETT) 11:2 , April 2012
In this modern and technologically dependent society, people seek to improve human performance, get higher productivity and increase user satisfaction with technologies. In Chinese society, Chinese Idiom learning plays an important role in...
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Gender Differences in Social Cognitive Learning at a Technological Project Design
International Journal of Technology and Design Education (IJTDE) 22:4 , November 2012
This study aims to investigate the differences between male and female students in technology project design. The major gender differences discussed in this study include the problem discovering and solving abilities, maneuverability, and inquiry...
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Playfulness-Based Design in Educational Games: A Perspective on an Evolutionary Contest Game
Interactive Learning Environments (ILE) 17:1 , March 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In ...
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Applying the Technology Acceptance Model in a Study of the Factors Affecting Usage of the Taiwan Digital Archives System
Computers & Education (CE) 57:3 , November 2011
The rapid development of information and communication technology and the popularization of the Internet have given a boost to digitization technologies. Since 2001, The National Science Council (NSC) of Taiwan has invested a large amount of funding ...
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Non-Native Chinese Language Learners' Attitudes towards Online Vision-Based Motion Games
British Journal of Educational Technology (BJET) 41:6 , November 2010
Learning to write Chinese characters is often thought to be a very challenging and laborious task. However, new learning tools are being designed that might reduce learners' tedium. This study explores one such tool, an online program in which...
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