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The Design and Development of A Hypermedia-Supported Problem-Based Learning Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
This presentation reports on an effort to create a hypermedia supported learning environment using problem-based learning for middle school students in the subject matter area of space science. The objectives of the program are to promote problem...
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The Effect of Hypermedia Delivered Modeling On Learners’ Self-Directed Study during Problem-Based Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
Problem-based learning (PBL) is an instructional approach that uses problems as the stimulus and focus for student activity (Baud & Feletti,1991). Research suggests that PBL may help students develop the skills necessary to pursue learning...
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A Hypermedia Supported Problem-based Learning Environment: Alien Rescue
International Conference on Mathematics / Science Education and Technology (MSET) 1999:1 , 1999
Alien Rescue is a hypermedia program that draws on the principles of problem-based learning to engage students in grades 5 and 6 in an inquiry approach to science learning. Its science fiction premise takes students to a newly operational...
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Middle School Students as Multimedia Designers: A Look at Their Cognitive Skills Development
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
In this research, we examined the impact of a cognitive apprenticeship-style learner-as-multimedia-designer environment on middle school students' cognitive skills development. The findings showed that engaging students as designers could increase...
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Web-Based Instruction: The Effect of Design Considerations on Learner Perceptions and Achievement
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Web-based instruction provides a new medium for the presentation of instructional activities. The medium has the capability of addressing individual preferences and styles of learning through its structure and the use of multiple forms of media....
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Analysis of Navigation in a Problem-based Learning Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Research has shown the potential of a problem-based approach to enhance students' learning. The interactive nature of hypermedia technology and its ability to deliver information in different media formats can provide unique capabilities for...
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Challenges of Being an Instructional Designer for New Media Development: A View from the Practitioners
Journal of Educational Multimedia and Hypermedia (JEMH) 11:3 , 2002
Students studying the field of instructional design, and soon-to-be practicing instructional designers, often learn about the field through well-planned curricula that is comprised of coursework of theoretical foundation and valuable hands-on...
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Middle School Students as Multimedia Designers: A Project-Based Learning Approach
Journal of Interactive Learning Research (JILR) 13:4 , 2002
Engaging students as multimedia designers extends multimedia authoring by placing students in a designer's position. Instead of merely learning the technical skills and creating a project, the designers need to consider such issues as the needs of...
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The Challenge of Being an Instructional Designer for New Media Development: A View From the Practitioners
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
The purpose of this study is to learn from the practitioners the roles and responsibilities of an instructional designer in developing new media enhanced instructional materials. We are particularly interested in the challenges designers are facing...
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Designing Interactive Multimedia Learning Environments to Support Cognitive Skills Development
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
Most of us will probably agree that developing cognitive skills is an important goal for education, and is of particular significance for life long learners. It is an area that requires continuous attention and further research. In this presentation,...
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The Connection Between Cognitive Tool Use and Cognitive Processes In a Problem-Based Hypermedia Learning Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
There is much interest in using cognitive tools to extend human cognitive powers. However, there is little empirical research investigating how the tools are actually used and how tools support cognitive processes. This study examines the connection ...
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Communicative Analysis of Web-based Thematic Learning Activity: A Case Study
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This study applies the Communicative Model of Collaborative Learning (CMCL) to analyze and investigate communicative Web-based thematic learning activities by the fifth-grade students from elementary schools. The main discoveries are as follows; 1)...
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The Effect of A Problem-Based Hypermedia Learning Environment on Sixth Graders’ Performance and Attitudes
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
A problem-based hypermedia learning environment for middle school science was examined to understand how it affected the performance and attitudes of students at different ability levels as they used the program. The findings showed that the...
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Understanding the Role of Cognitive Tools Built in a Problem-Based Hypermedia Learning Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
It is important for instructional technology designers and researchers to study and understand how cognitive tools can be built and are used so that they can assist in students' learning. In this study, we examined the use of cognitive tools built...
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Exploring the Use of Virtual Multimedia Examinations in Teaching and Learning: Results from the Fielding Testing
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
This paper discusses a National Science Foundation sponsored project for developing virtual multimedia examination formats for use in sciences. It describes the project and multimedia exam templates, and the results of field-testing of their uses ...
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Middle School Students’ Self-Efficacy, Attitudes, and Achievement in a Computer-Enhanced Problem-Based Learning Environment
Journal of Interactive Learning Research (JILR) 17:3 , July 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura...
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Understanding the Effects of Databases as Cognitive Tools in a Problem-Based Multimedia Learning Environment
Journal of Interactive Learning Research (JILR) 18:3 , July 2007
The purpose of this study is to examine the potential of using computer databases as cognitive tools to share learners' cognitive load and facilitate learning in a multimedia problem-based learning (PBL) environment designed for sixth graders. Two...
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The Importance of Emotional Usability
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This paper aims to review the existing literature on various emotions incorporated into usability and design. As technology evolves rapidly today, users of technology products and interactive computing systems are no longer only pleased at the...
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Using a Web Enhanced, Inquiry-Based Learning Module to Increase Cultural Awareness Among Middle School Students
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
The challenges of teaching cultural issues about East Asian countries include 1) lack of visually enriched materials available, and 2) lack of sufficient knowledge by the teachers. Given the current trend towards a global economy, there is an...
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Integrating Video Games with Problem-Based Learning: A Conceptual Model
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Video games have emerged as the most frequently used interactive media among children (Kirriemuir & McFarlane, 2003). However, efforts made to create educational games were generally not very successful. New models are needed integrate the effective ...
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