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Integral Factors Influencing Teaching with Technology
Society for Information Technology & Teacher Education International Conference(SITE)2004:1
Society for Information Technology & Teacher Education International Conference(SITE)2004:1
While educational technology has been recognized as a necessary tool, integration within classrooms has remained a challenge. Given that teachers are critical to the success of efforts to reform school through technology integration, the purpose of...
Defining Distance Learning and Distance Education
AACE Journal(AACEJ)9:1, 2001
AACE Journal(AACEJ)9:1, 2001
Abstract
There is, in most academic and scientific fields, a common yet distinct vocabulary.
This precise vocabulary makes it possible for researchers and practitioners within that
domain to communicate clearly and succinctly with each other. At...
MMOGs as Learning Environments: An Ecological Journey into "Quest Atlantis" and "The Sims Online"
Innovate: Journal of Online Education (ISSN-1552-3233) 2:4
Innovate: Journal of Online Education (ISSN-1552-3233) 2:4
Michael Young, P. G. Schrader, and Dongping Zheng use the concepts of ecological psychology to examine how massively multiplayer online games (MMOGs) promote specific learning processes in their players. In their analysis they identify and define...
Teachers' Perceptions of Video Games: MMOGs and the Future of Preservice Teacher Education
Innovate: Journal of Online Education (ISSN-1552-3233) 2:3
Innovate: Journal of Online Education (ISSN-1552-3233) 2:3
P.G. Schrader, Dongping Zheng, and Michael Young examine how preservice teachers' personal experiences with video games inform their views of gaming in the classroom. They link the results of their study to current literature and conclude that...
Games and Simulations: Global Perspectives
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
This panel will present global perspectives on games and simulations by educators who have direct familiarity with US and non-US gaming practices. An overview of similarities and differences of games and simulations across various countries will be...
Reliability and Validity of an Ecologically-Grounded Student Teacher Electronic Portfolio Rubric
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
This study investigated the reliability and validity of an ecologically grounded student teacher E-folio evaluation rubric (Sulzen et al. 2007) consisting of eight scales and designed for providing formative and summative feedback on student teacher ...
Technology Based Learning: Myth or Reality?
Society for Information Technology & Teacher Education International Conference(SITE)2002:1
Society for Information Technology & Teacher Education International Conference(SITE)2002:1
This paper questions the robustness of empirical evidence regarding technology's ability to promote increased learning. The use of a new technology, by itself, does not seem to increase student learning. Most evaluation research has found that...
The Impact of a Collaborative Wiki Assignment on Teaching and Learning in a Teacher Education Program
Society for Information Technology & Teacher Education International Conference(SITE)2011:1
Society for Information Technology & Teacher Education International Conference(SITE)2011:1
This study explored students’ perceptions and behaviors of public wiki use during a collaborative Wikipedia assignment in a graduate technology and literacy education course. Results confirmed that the majority of students had an overall positive...
WaveHero: An educational game for K-12 Students
Society for Information Technology & Teacher Education International Conference(SITE)2009:1
Society for Information Technology & Teacher Education International Conference(SITE)2009:1
Educational video game designers are faced with many challenges. Today, most commercial video game systems are capable of handling high-performance interactive 3D graphics. Such advances increase competition between educational game developers and ...
An Academic Technology Initiative for Teacher Preparation Candidates: Implications for Pre-service Teacher Programs
Society for Information Technology & Teacher Education International Conference(SITE)2006:1
Society for Information Technology & Teacher Education International Conference(SITE)2006:1
Schools of education are experiencing both increased pressure and support to prepare teacher candidates for the effective and innovative integration of technologies such as laptops to support student learning. The Academic Technology Initiative ...
A Qualitative Study of Public Wiki Use in a Teacher Education Program
Society for Information Technology & Teacher Education International Conference(SITE)2010:1
Society for Information Technology & Teacher Education International Conference(SITE)2010:1
This study reports on students’ perceptions and behaviors regarding the use of Wikipedia and EduTechWiki (public wikis) for a collaborative assignment in a graduate level technology and literacy course. The results demonstrated that initial...
The Impact of a Collaborative Wiki Assignment on Teaching and Learning in a Teacher Education Program
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie(CJLT)37:3, Nov 18, 2011
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie(CJLT)37:3, Nov 18, 2011
This study explored students’ perceptions and behaviors of public wiki use during a collaborative Wikipedia assignment in a graduate technology and literacy education course. Results confirmed that the majority of students had an overall positive...
Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing
ReCALL (ISSN-0958-3440) 24:3
ReCALL (ISSN-0958-3440) 24:3
Applying Communicative Project theory (Linell, 2009), we identify and distinguish between the different coordination and language activities that emerged during an episode of "World of Warcraft" ("WoW") gameplay involving English Language learners ...
The Impact of a Collaborative Wikipedia Assignment on Teaching, Learning, and Student Perceptions in a Teacher Education Program
Canadian Journal of Learning and Technology (ISSN-1499-6677) 37:3
Canadian Journal of Learning and Technology (ISSN-1499-6677) 37:3
This study explored students' perceptions and behaviors of public wiki use during a collaborative Wikipedia assignment in a graduate technology and literacy education course. Results confirmed that the majority of students had an overall positive...
Investigating the Relationship between Dialogue Structure and Tutoring Effectiveness: A Hidden Markov Modeling Approach
International Journal of Artificial Intelligence in Education (ISSN-1560-4292) 21:1
International Journal of Artificial Intelligence in Education (ISSN-1560-4292) 21:1
Identifying effective tutorial dialogue strategies is a key issue for intelligent tutoring systems research. Human-human tutoring offers a valuable model for identifying effective tutorial strategies, but extracting them is a challenge because of...
Comments on "Reflections on 'A Review of Trends in Serious Gaming'"
Review of Educational Research (ISSN-0034-6543) 82:3
Review of Educational Research (ISSN-0034-6543) 82:3
In large measure the authors agree with Tobias and Fletcher's (2012) comments stating that clearer operational definitions of game features are needed to enable research on games and learning. The authors cannot accept that games are a subset of...
A Meta-Analysis of Testing Mode Effects in Grade K-12 Mathematics Tests
Educational and Psychological Measurement (ISSN-0013-1644) 67:2
Educational and Psychological Measurement (ISSN-0013-1644) 67:2
This study conducted a meta-analysis of computer-based and paper-and-pencil administration mode effects on K-12 student mathematics tests. Both initial and final results based on fixed- and random-effects models are presented. The results based on...
Comparability of Computer-Based and Paper-and-Pencil Testing in K-12 Reading Assessments: A Meta-Analysis of Testing Mode Effects
Educational and Psychological Measurement (ISSN-0013-1644) 68:1
Educational and Psychological Measurement (ISSN-0013-1644) 68:1
In recent years, computer-based testing (CBT) has grown in popularity, is increasingly being implemented across the United States, and will likely become the primary mode for delivering tests in the future. Although CBT offers many advantages over...
Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
CALICO Journal (ISSN-0742-7778) 27:1
CALICO Journal (ISSN-0742-7778) 27:1
This study explored affective factors in learning English as a foreign language in a 3D game-like virtual world, Quest Atlantis (QA). Through the use of communication tools (e.g., chat, bulletin board, telegrams, and email), 3D avatars, and 2D...
Adolescent Substance Use in Different Social and Peer Contexts: A Social Network Analysis
Drugs: Education, Prevention & Policy (ISSN-0968-7637) 13:6
Drugs: Education, Prevention & Policy (ISSN-0968-7637) 13:6
This exploratory study investigates whether associations between social network measures and substance use differ according to type of substance and social context. The analyses use data obtained from 13 and 15 year olds (N=3146) in a school-based...
