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Second Language Learning at Primary Levels using Adaptive Computer Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
Children at L2 primary levels acquire knowledge and language skills associated with different abilities through educational games. The game introduces learning activities by using playful elements as a source of motivation. The success of the game...
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A Second Look at Second Life: Virtual Role-play as a Motivational Factor in Higher Education
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
As information technology rapidly makes its way into every corner of modern society educational means and methods are researched and applied in order to successfully keep up. Of the many resources encountered in Internet is Second Life (SL), created ...
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