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Searching for:- Author=Matthew Koehler
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What is video good for? Examining how media and story genre interact
Journal of Educational Multimedia and Hypermedia (JEMH) 14:3 , July 2005
Journal of Educational Multimedia and Hypermedia (JEMH) 14:3 , July 2005
Research suggests that that the educational value of a media format depends upon the ways in which its representational affordances interact with complex features of the learning environment, including learner characteristics, content domains,...
Elements of Case Design for Hypermedia Environments in Teacher Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
Our interest in the design of cases is motivated by the need to develop tools for elementary teachers that will help them understand how students think about forms of mathematics typically unfamiliar to teachers, like geometry, space or measure. In...
With a little help from your students: A new model for faculty development and online course design
Society for Information Technology & Teacher Education International Conference (SITE) 2002:1 , 2002
Society for Information Technology & Teacher Education International Conference (SITE) 2002:1 , 2002
We describe an approach to faculty development that brings together senior education faculty and graduate students to design online learning environments. This approach forces course designers to confront beliefs about what constitutes good teaching,...
With a Little Help From Your Students: A New Model for Faculty Development and Online Course Design
Journal of Technology and Teacher Education (JTATE) 12:1 , 2004
Journal of Technology and Teacher Education (JTATE) 12:1 , 2004
Institutions of higher education are faced with the challenge of developing faculty who are ready, willing, and able to teach online. Standard approaches towards faculty development often miss the dynamic and complex relationship between content,...
Successful Teaching with Technology: The Complex Interplay of Content, Pedagogy, and Technology
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
In this paper we introduce our model for faculty development and technology integration that focuses on the complex interplay between content, pedagogy and technology. We exemplify our pedagogic technique for faculty development (called learning by...
Synergy Education Press: Tools for Teachers' Professional Development
International Conference on Mathematics / Science Education and Technology (MSET) 2000:1 , 2000
International Conference on Mathematics / Science Education and Technology (MSET) 2000:1 , 2000
Synergy Education Press, Inc. is a small company whose aim is to provide high-quality research-based teacher
professional development materials for elementary mathematics and science educators. We will provide packages
of multimedia and text-based ...
Putting the Instructor in Charge: Component Architecture and the Design of a Course Web Site.
Society for Information Technology & Teacher Education International Conference (SITE) 2001:1 , 2001
Society for Information Technology & Teacher Education International Conference (SITE) 2001:1 , 2001
This paper describes the "component architecture" of the web and how teachers can use various existing components of the web - plugins, websites, applets, web services etc., to develop complex applications with limited investment of resources....
Educational Technology by Design: Results from a Survey Assessing its Effectiveness
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
We introduce Technological Pedagogical Content Knowledge (TPCK) as a way of representing what teachers need to know about technology, and argue for the role of authentic design-based activities in the development of this knowledge. We report data...
A qualitative study about the role of preservice teachers' beliefs in learning from literacy instruction video-cases.
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
Beliefs about the nature of knowledge have been found to influence learning (Hofer & Pintrich, 1997; Schommer, 1990). This study investigated whether epistemological beliefs interact with the observations of preservice teachers regarding teaching...
Results of an Experiment Evaluating the Use of Video Cases to Help Pre-Service Teachers Become Better Teachers of Literacy
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
In this paper, we describe a video- and case-based software designed to help pre-service teachers become skilled teachers of literacy, and how this software was used in one pre-service education course. We present the results of one evaluation study ...
Is the Movie Better than the Book? Differences in Engagement and Delayed Recall of Video and Text Cases in Science
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Abstract: In this investigation we assessed whether different formats of media influenced participants' engagement and recall of narrative cases of people diagnosed with HIV/AIDS. For each of the personal case-narratives used in the study, we...
The Role of Epistemological Beliefs in Preservice Teachers’ Interpretation of Video Cases of Early-Grade Literacy Instruction
Journal of Technology and Teacher Education (JTATE) 15:3 , July 2007
Journal of Technology and Teacher Education (JTATE) 15:3 , July 2007
This study investigated how preservice teachers' beliefs about the nature of knowledge influence how they learn from, and interact with, a case-based hypermedia system designed to highlight exemplary elementary literacy instruction. Specifically, we ...
Game-Based Learning of Physics Content: The Effectiveness of a Physics Game for Learning Basic Physics Concepts
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Games and simulations are changing the ways in which students learn today. However, much remains unknown about the effectiveness of games to learn specific subject matter. The aim of this study was to better understand the role that games can play...
Boundary Crossings: An Activity Theoretical Analysis of Technology Diffusion in a Teacher Education Program
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Abstract: Technology diffusion refers to the process of spreading a program of technology use across/throughout an organization, program, etc. We used activity theory to frame the research design and analysis of a qualitative study with the goal of...
Developing Technological Pedagogical Content Knowledge (TPCK) Through Teaching Online
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Abstract: This is a cross-case analysis of three faculty members who designed and taught online classes for the first time. In a "learning technology by design" class, faculty and students cooperatively designed an online class that the faculty...
Technological Pedagogical Content Knowledge (TPCK): Confronting the Wicked Problems of Teaching with Technology
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
We introduce Technological Pedagogical Content Knowledge (TPCK) as being essential for effective technology integration in teaching (Mishra & Koehler, 2006). We emphasize teacher knowledge for two reasons. First, because we view the teacher as an...
More Questions than Answers: Responding to the Reading and Mathematics Software Effectiveness Study
Contemporary Issues in Technology and Teacher Education (CITE Journal) 7:2 , June 2007
Contemporary Issues in Technology and Teacher Education (CITE Journal) 7:2 , June 2007
There have been few large-scale empirical studies of the effectiveness of educational software in improving student learning, even though educational technology has become a ubiquitous tool for learning both in and out of the classroom. The recently ...
Editorial: Developing Technology Policies for Effective Classroom Practice
Contemporary Issues in Technology and Teacher Education (CITE Journal) 7:3 , September 2007
Contemporary Issues in Technology and Teacher Education (CITE Journal) 7:3 , September 2007
Our goal in this editorial is to set the stage for interdisciplinary collaborations to tackle the wicked problem of technology integration in teaching. The CITE Journal is published by a coalition of teacher educator associations, the National...
Comparing Student Interactions in Second Life and Face-to-Face Role-playing Activities
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
This study compared student performances in role-playing activities in both face-to-face environment and Second Life. It was found that students produced similar amount of communication in the two environments, but the communication styles were...
Comparing Role-playing Activities in Second Life and Face-to-Face Environments
Journal of Interactive Learning Research (JILR) 20:4 , October 2009
Journal of Interactive Learning Research (JILR) 20:4 , October 2009
This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments,...
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