Search results for author:"Mary Nell McNeese"
Total records matched: 13 Search took: 0.083 secs
-
Evaluation of SMART Multimedia Classrooms-Impact on Student E-Learning
Mary Nell McNeese
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 387–393
This study shares the results of the evaluation of the $1.78 million Title III-A U.S. Department of Education (USDoE) grant to the University of Southern Mississippi from 2001 to 2006. Its primary focus is the Faculty, Staff, and Graduate Students' (...
-
Factors Which Predict Computer Usage for School Work by American High School Sophomores
Mary Nell McNeese
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 2213–2220
The present study investigates gender, race, SES, and parent's education level on the amount of time high school sophomores use a computer daily for school work. The Education Longitudinal Study of 2002 served as the database from which 14, 066...
-
PT3: Technology Mentorship During the Teacher Candidacy Experience
Mary Nell McNeese
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3521–3522
Team members will communicate the outcome of three years of the University of Southern Mississippi's (USM's) Technology Mentor Project, one of several activities of USM's PT3 Grant Initiative, in this presentation. Selected Tech Mentor teachers...
-
Factors Which Classify U. S. High School Seniors as High or Low Weekend Digital Game Users
Mary Nell McNeese
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 2217–2224
A nationally representative sample of 11,425 U.S. high school seniors were selected from the Education Longitudinal Study of 2002 (ELS: 2002) to investigate which factors could classify high/low weekend digital game play. The factors "how many hours ...
-
Using Computer Games in Online Education: What Are Students Really Learning?
Mary Green; Mary Nell McNeese
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 1219–1224
This presentation will introduce the research background of the use of computer games in online education. Arguments for and against the use of educational gaming will be discussed. Nationwide data on high school sophomores from the Educational...
-
Using Edutainment Software to Enhance Online Learning
Mary Green; Mary Nell McNeese
International Journal on E-Learning Vol. 6, No. 1 (January 2007) pp. 5–16
Students entering high school and college today grew up playing digital games. It is part of their culture and they are comfortable with the media. Like it or not, the games have changed the way current students learn. Unfortunately, teachers are...
Topics: e-learning, web-based learning, online learning, Virtual reality, eLearning, Teaching Methods, Simulation, Virtual Environments
-
A Longitudinal Study of the Barriers to Higher Education Faculty Use of Instructional Technology
Mary Nell McNeese; Lela Weems; Sara Kimmel
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 2044–2049
Fifteen survey items were administered to higher education faculty in 2001 and 2003 to assess what barriers they perceived to the implementation of instructional technology. Only one of the 15 barriers was significantly reduced in this longitudinal...
Topics: Change, Educational Technology
-
A Longitudinal Look at Faculty Satisfaction with Instructional Technology and the Interventions Implemented
Mary Nell McNeese; Lin Harper; Sara Kimmel
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2004 (2004) pp. 839–844
In 2001, in preparation for writing a Title III-A grant and in the midst of the implementation of a PT3 grant, staff from The University of Southern Mississippi implemented a technology survey of all faculty at both the main and auxiliary campuses. ...
Topics: Faculty
-
Teaching Middle School Ecology Using Virtual Reality
Mary Nell McNeese; Sherry Herron; Tulio Sulbaran
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (Oct 15, 2007) pp. 1108–1111
This project addresses the development and the field testing of a 3D immersive Virtual Reality (VR) environment of Pascagoula River sites for use with middle school students. This VR environment is used in conjunction with actual river field trips...
-
Faculty Technology Longitudinal Study
Mary Nell McNeese; Lin Harper; Elizabeth C. Smith
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 222–227
In 2001, in preparation for writing a Title III-A grant and in the midst of the implementation of a PT3 grant, staff from The University of Southern Mississippi implemented a technology survey of all faculty at both the main and auxiliary campuses. ...
Topics: Faculty
-
Entry Level Technology Standards for Professional Education: Basic Technology Literacy Exam
Mary Nell McNeese; April Miller; Edward Mann; Jason Todd
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 3683–3686
This panel will present an overview of the need for technology literacy for future teachers, enabling them to integrate technology into their classroom instruction. Prior to admittance into the Professional Education Program (PEP) at The University ...
Topics: Literacy, Educational Technology, Standards, Professional Development, Students
-
Factors Which Predict Compliance with Accessibility Guidelines for Disabled Users By Higher Education Institutions
Elizabeth C. Smith; Mary Nell McNeese; Lin Harper; Sherry Finneran
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2006 (October 2006) pp. 922–929
This study investigated whether the instructional delivery modes primarily, and the institutional barriers to starting and expanding distance education offerings secondarily, could statistically significantly predict the extent to which the...
Topics: Distance Education, Accessibility
-
Integrating SMARTBoard Technology into Higher Education Online Training: A Perspective Between Genders
Mary Nell McNeese; Taralynn Hartsell; Trey McGarity; Lin Harper
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1108–1114
This study investigated gender differences in SMARTBoard online training session attendance, participation, attention, comfort level, and learning. Data were gathered from faculty, staff, and graduate students who participated in SMARTBoard online...