Login or register for free to remove ads.
Search Results
One author matched your search
13 papers matched
Sorting by Relevance | Date | Popularity | Publication
Evaluation of SMART Multimedia Classrooms-Impact on Student E-Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
This study shares the results of the evaluation of the $1.78 million Title III-A U.S. Department of Education (USDoE) grant to the University of Southern Mississippi from 2001 to 2006. Its primary focus is the Faculty, Staff, and Graduate Students' (...
Entry Level Technology Standards for Professional Education: Basic Technology Literacy Exam
Society for Information Technology & Teacher Education International Conference(SITE)2003:1
Society for Information Technology & Teacher Education International Conference(SITE)2003:1
This panel will present an overview of the need for technology literacy for future teachers, enabling them to integrate technology into their classroom instruction. Prior to admittance into the Professional Education Program (PEP) at The University ...
Using Computer Games in Online Education: What Are Students Really Learning?
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
This presentation will introduce the research background of the use of computer games in online education. Arguments for and against the use of educational gaming will be discussed. Nationwide data on high school sophomores from the Educational...
A Longitudinal Look at Faculty Satisfaction with Instructional Technology and the Interventions Implemented
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
In 2001, in preparation for writing a Title III-A grant and in the midst of the implementation of a PT3 grant, staff from The University of Southern Mississippi implemented a technology survey of all faculty at both the main and auxiliary campuses. ...
Integrating SMARTBoard Technology into Higher Education Online Training: A Perspective Between Genders
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2003:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2003:1
This study investigated gender differences in SMARTBoard online training session attendance, participation, attention, comfort level, and learning. Data were gathered from faculty, staff, and graduate students who participated in SMARTBoard online...
PT3: Technology Mentorship During the Teacher Candidacy Experience
Society for Information Technology & Teacher Education International Conference(SITE)2004:1
Society for Information Technology & Teacher Education International Conference(SITE)2004:1
Team members will communicate the outcome of three years of the University of Southern Mississippi's (USM's) Technology Mentor Project, one of several activities of USM's PT3 Grant Initiative, in this presentation. Selected Tech Mentor teachers...
Faculty Technology Longitudinal Study
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
In 2001, in preparation for writing a Title III-A grant and in the midst of the implementation of a PT3 grant, staff from The University of Southern Mississippi implemented a technology survey of all faculty at both the main and auxiliary campuses. ...
Factors Which Predict Compliance with Accessibility Guidelines for Disabled Users By Higher Education Institutions
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
This study investigated whether the instructional delivery modes primarily, and the institutional barriers to starting and expanding distance education offerings secondarily, could statistically significantly predict the extent to which the...
Factors Which Predict Computer Usage for School Work by American High School Sophomores
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2005:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2005:1
The present study investigates gender, race, SES, and parent's education level on the amount of time high school sophomores use a computer daily for school work. The Education Longitudinal Study of 2002 served as the database from which 14, 066...
Factors Which Classify U. S. High School Seniors as High or Low Weekend Digital Game Users
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2006:1
A nationally representative sample of 11,425 U.S. high school seniors were selected from the Education Longitudinal Study of 2002 (ELS: 2002) to investigate which factors could classify high/low weekend digital game play. The factors "how many hours ...
Teaching Middle School Ecology Using Virtual Reality
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2007:1
This project addresses the development and the field testing of a 3D immersive Virtual Reality (VR) environment of Pascagoula River sites for use with middle school students. This VR environment is used in conjunction with actual river field trips...
Using Edutainment Software to Enhance Online Learning
International Journal on E-Learning(IJEL)6:1, January 2007
International Journal on E-Learning(IJEL)6:1, January 2007
Students entering high school and college today grew up playing digital games. It is part of their culture and they are comfortable with the media. Like it or not, the games have changed the way current students learn. Unfortunately, teachers are...
A Longitudinal Study of the Barriers to Higher Education Faculty Use of Instructional Technology
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2004:1
Fifteen survey items were administered to higher education faculty in 2001 and 2003 to assess what barriers they perceived to the implementation of instructional technology. Only one of the 15 barriers was significantly reduced in this longitudinal...
