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Measuring Presence in Online Learning Environments
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Research on physical and social presence has shown that increases in learner perceptions of each have a positive impact on their learning. However, instruments to measure presence in distributed learning environments tend to focus on items specific...
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Technology Based Learning Environments and Student Satisfaction
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Much has been said about the impact (or lack thereof) of media on student achievement. This presentation examines the effect of media on student satisfaction rather than achievement. It also identifies elements in mediated learning that positively...
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Measuring Habits and Attitudes towards Computer and Video Games
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
The Computer Gaming Inventory has been created to measure student's attitudes towards and habits with computer and video games. The inventory is based off the Pew's Internet and American Life Project qualitative survey in 2003 on computer game usage....
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Educational Game as Supplemental Learning Tool: Benefits, Challenges, and Tensions Arising from Use in an Elementary School Classroom
Journal of Interactive Learning Research (JILR) 20:4 , October 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine...
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