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11 papers matched

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Learn to Design - Design to Teach
Society for Information Technology & Teacher Education International Conference(SITE)2011:1
Self-selected K-12 teachers were challenged to use Alice and Scratch in integrating project-based learning in teaching content. Teachers learned how to design games related to a specific standard of learning in their content areas. When the...
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Science and Technology Experiences for Students and Teachers
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
The HP funded GIST project provides opportunities for Virginia’s students from low-income and rural communities to collaborate and to investigate STEM principles and develop inventive-thinking, communication, and collaborative problem-solving . ...
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Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Society for Information Technology & Teacher Education International Conference(SITE)2008:1
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...
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Children’s Engineering and Computational Thinking
Society for Information Technology & Teacher Education International Conference(SITE)2011:1
Both Engineering and Computational Thinking are recognized as keys to economic success in our global knowledge society. How soon should these be introduced in schools? The Fab@School initiative provides elementary students with hands-on...
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K-3 STEM Kairos: Engineering Everywhere
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
The overall goal of the K-3 STEM Kairos: Engineering Everywhere project is to enhance the technological, pedagogical, and content knowledge of K-3 teachers in designing STEM units based on the Understanding by Design model and to facilitate inquiry...
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Perspectives on Common Core Standards and Workforce Readiness
Society for Information Technology & Teacher Education International Conference(SITE)2013:1
In this panel, presenters and the audience will exchange ideas about issues relating to Common Core State Standards and college/career readiness. Forty-five states, the District of Columbia, four territories, and the Department of Defense Education ...
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Teacher Preparation in Developing 21st Century Workforce
Society for Information Technology & Teacher Education International Conference(SITE)2013:1
In-service/pre-service teacher professional development on integrating science, technology, engineering, and mathematics (STEM) learning is critical for changes in instructional practices in math and science classrooms in developing the STEM...
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Inspiring High School Students through STEM Exploration
Society for Information Technology & Teacher Education International Conference(SITE)2013:1
Sixty grade nine students have explored STEM principles behind game controllers and learned to use Scratch, Picoboard, Arduino, C#, and Unity 3D in creating games and STEM learning projects for three years. Twenty five of these 60 students have...
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Games, Sims and Virtual Worlds in K-20 STEM education
Society for Information Technology & Teacher Education International Conference(SITE)2010:1
Researchers and educational practitioners will share their experiences of integrating simulation, games, and immersive virtual world and of working with K-20 students in designing and creating games and 3D virtual world in instructional environment. ...
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Developing 21st-Century Skills: Game Design and Robotics Exploration
Society for Information Technology & Teacher Education International Conference(SITE)2010:1
Learn how 80 students, 8 teachers and 3 college interns in rural Virginia are developing problem-solving, inventive-thinking, and collaboration skills through game design and robotics. Discover Digispired.
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Children’s Engineering and Computational Thinking
Society for Information Technology & Teacher Education International Conference(SITE)2011:1
Both Engineering and Computational Thinking are recognized as keys to economic success in our global knowledge society. How soon should these be introduced in schools? The Fab@School initiative provides elementary students with hands-on...
More Info




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