Skip navigation

Home | About | Contact

Digital Library >

Search Results

Searching for:
Edit Search
Edit Search
New Search
New Search

One author matched your search

20 papers matched

Sorting by Relevance | Date | Popularity | Publication

Knowledge Transfer and Knowledge Discovery -New Improvements for the Corporate Decision
WebNet World Conference on the WWW and Internet (WEBNET) 1999:1 , 1999
For a commercial company it is very important to be able to transfer relevant information to corporate knowledge. Therefore, a new concept must support and manage the information-to-knowledge and the knowledge-to-information cycle by using...
More Info

An Associative Repository for the Administration of Course Modules
WebNet World Conference on the WWW and Internet (WEBNET) 1999:1 , 1999
One of the main difficulties in the area of web based training systems are expensiveness and great efforts that have to be invested in production of good courseware modules. While the problem of creating new pages cannot be solved easily, costs...
More Info

Situation Learning: A New Approach to Knowledge Mediation
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Situation Learning (SL) is a new hypermedia knowledge module for on- and off-line use. The presented solution offers a new approach to knowledge module presentation that is different from the majority of presently used approaches. The interactive ...
More Info

Virtual Tutor
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
In the paper we discuss the application of an expert system as an interactive multimedia knowledge module with explanation features, named Virtual Tutor (VT). The evaluation results and redrawn conclusions are presented. The idea of VT was...
More Info

Establishing a Learning Community of Media Design and Art Schools
Society for Information Technology & Teacher Education International Conference (SITE) 2002:1 , 2002
In one of the literature depictions of the synergy of people and computers, the author (Pickover; Computers and the Imagination) integrates people into the electonic environments. People began to see with "the eyes of the computer", they began to...
More Info

Everything virtual - virtual classes, virtual tutors, virtual students, virtual emotions - but the knowledge
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The paper illustrates a selection of interesting aspects of adaptation and personalisation in the context of face-to-face classes compared to computer-based classes. It gives an overview on features of on-line learning systems that facilitate the...
More Info

A Multimedia Knowledge Module Virtual Tutor Fosters Interactive Learning
Journal of Interactive Learning Research (JILR) 14:2 , April 2003
The reported research merges qualities of an expert system with advantages of multimedia, thus creating a variety of innovative ways of knowledge mediation. An expert system as a multimedia knowledge module was developed. Because of the...
More Info

A New Approach - Situation Learning (SL)
Society for Information Technology & Teacher Education International Conference (SITE) 2001:1 , 2001
The presented solution offers a new approach to knowledge module presentation that is different from the majority of presently used approaches. The interactive component of the SL approach increases students' involvement and motivation for...
More Info

SIG-GLUE Strengthens Competencies and Supports Practitioners in Application of Games for Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Abstract: The SIG-GLUE community is formatted to provide a world wide communication and exchange platform for game-based learning in the field of universities and lifelong learning. The community could be seen as "knowledge pool" i.e. a resource of...
More Info

Adaptable E-learning by means of Real-Time Eye-Tracking
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Abstract: In this paper we describe ongoing research project called AdeLE, a framework for adaptive e-learning utilising both eye tracking and content tracking technology. We report more in detail about current research challenges where we observe...
More Info

Adaptable Features and needed Content Authoring Support
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2005:1 , October 2005
The ongoing research project called AdeLE, a framework for adaptive e-learning utilising both eye tracking and content tracking technology is presented in this paper. Current research of eye-tracking parameters and influence of these parameters at...
More Info

eInclusion by means of Digital Game-Based Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2005:1 , October 2005
The potential of digital game-based learning for eInclusion is presented in this paper. Several cases of successful application of games in the area of socialisation, creating experience and therapeutic purpose are outlined, thus implicating the...
More Info

Game-Based E-Learning Systems: What can we learn from Commercial Game developers.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
The pedagogical, social, and learning aspects from commercial computer games are pure chance and not by design. Many students play educational games as part of the curriculum and because they have to; and many educational games do not deliver on the ...
More Info

Game-Based and Innovative Learning Approaches. A Symposium in conjunction with SIG-GLUE, Part 2
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
The aim of the symposium is to highlight the potential of game-based learning through innovative learning approaches. The potential of digital game-based learning for eInclusion will also be included with several cases of the successful application...
More Info

Informal discussion forums: Can we harness the same passion in class
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
This paper addresses the question of why young people will invest many hours of their time posting entries and subscribing to many online discussion forums, yet when asked to participate for class work, they only type one or two sentences....
More Info

Recursive Loops of Game-Based Learning: a Conceptual model.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
This paper addresses the issues surrounding knowledge and skill acquisition from Game-Based Learning. Using both the learning models of Garris, Ahlers, and Driskell (2002) and Klob (1984), an enhanced conceptual model of how and where game-based...
More Info

The Training Room- A web-based multiuser teaching tool
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This poster presentation provides an example of a multi-user web-based product that provides a platform for trainer’s to apply game-based learning to their teaching. Based on the successful EU funded concept of UniGame, this tool, “The Training Room”...
More Info

Playing to Learn: Guidelines for Designing Educational Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating learning processes. An...
More Info

Designing Games for Learning: Challenges of Transferring a Course into a Summer School Format
Global Learn Asia Pacific (Global Learn) 2011:1 , Mar 28, 2011
This paper addresses challenges and solutions of transferring a delivery of a semester course into a compressed format suitable for a week long summer school. To achieve set learning goals and workload of 3ECTS and to give the experience of working...
More Info

AVATAR Course: Experience Report of an Interdisciplinary and Intercultural Journey
Global Learn Asia Pacific (Global Learn) 2011:1 , Mar 28, 2011
In this presentation we will outline a global course for teachers, which was delivered remotely over a period of four months. The course has nine modules, distributed via e-learning and v-learning platform. One module supports creation of new...
More Info

The search engine has recently been updated. If you prefer you may use the old search engine.




Feedback and Suggestions please email info@editlib.org.