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Personalised e-learning, Semantic Web and Learning Ontologies
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This project is aiming to move personalisation forward to the next generation, by tackling the issue of Personalised e-Learning platforms as pre-requisites for building and generating individualised learning solutions. The proposed development is...
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Evaluation of a suitable learning style for iLearn: a personalised e-learning platform
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
Brusilovsky and Millan (2007) state that learning styles are typically defined as the way people prefer to learn. Learning styles and how we learn is a vast research area and many research projects (SMILE, INSPIRE, iWeaver amongst others) attempt...
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Research and Design Challenges for Developing Personalised eLearning Systems
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
While E-learning technologies are continuously developing, there are number of emerging issues and challenges that have significant impact on e-learning research and design. These include educational, technological, sociological, and psychological...
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Evaluating the personalised and adaptable learning provided by e-learning platforms
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
Many common e-learning platforms (for example Moodle) offer good course and learner management tools but to what extent do they offer a “personalised” learning experience for the learner? This research evaluates current common e-learning platforms...
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Automated Student Portfolio Development and Verification for Expertise Capture in Learning and Development Activities – the DECADE Approach
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
The DECADE project is concerned with the capture of data from digital authoring and development environments, to enable quantitative and qualitative analysis to determine the expertise of individual practitioners. The purpose behind this activity is ...
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Impact of Learning Paradigms in Games Design: How the Theory of Learning has Influenced the Design of Video Games
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
Abstract: This work seeks to investigate how the main theories of learning have impacted on the design of computer and video games. Starting with a basic overview of the main theories of learning (learning paradigms and hierarchical learning theory),...
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Developing a game model for computational thinking and learning traditional programming through game-play
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
In this paper, we discuss the problems students face when learning computer programming and describe our ongoing work that enables students to learn programming through the use of puzzle solving game-play. Learning how to program is difficult and...
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Designing metadata for learning and assessment objects
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
Abstract: Learning resources metadata is a large research area. Standards have been developed, including IEEE LOM, SCORM and the Dublin Core Metadata initiative. This paper discusses these standards and development issues. The SCORM model can be...
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Tagging learning objects in Moodle for personalisation and re-use
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
Bateman et al (2007) state that tagging is largely unemployed in e-learning systems. Common e-learning platforms (for example Moodle) offer course and learner management tools, however, previous research has found that they offer little in the way...
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