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Towards Agents for Educational Software
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
This paper describes a conceptual design for using agents for the development of pedagogical software. The design was developed in the context of four diverse pieces of educational software. We demonstrate the design by explaining how agents have...
A Framework for Evaluating Multimedia Software: Modeling Student Learning Strategies
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2007:1
We have developed a framework for automated evaluation of open-ended multimedia educational software. Our approach uses a 3-layer architecture for inferring student learning goals from strategies, and for inferring learning strategies from low...
The Effect of Goals on Use of Educational Software
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2008:1
We have studied the effect of goals on student use of educational software. Our approach focuses on the processes students employ to learn concepts from educational software. We build models of student user behavior based on audit trail data,...
A Constructionist Approach to Computer Science
Global Learn Asia Pacific(GLEARN)2011:1
Global Learn Asia Pacific(GLEARN)2011:1
The use of traditional introductory approaches to computer science needs to be re-evaluated in light of an increasingly technology-savvy cohort of students. New and powerful environments, such as Scratch from MIT and its descendents, provide an...
