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Searching for:- Author=Lia Raquel Oliveira
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Production of Broadband Educational Content: Presentation of the PLOW Project.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
The project Production of Learning Objects for the Web (PLOW) is based on an advanced use of ICT's, and aims at creating educational content in a "learning object" format. This content will be available over the Web (Internet) in an open access...
Recognition, Validation and Certification of Competences using ePortfolio. Contributions to changing the evaluation paradigm and to the development of computer science literacy.
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
The Padre Benjamim Salgado’s Secondary School has an open source learning platform - Elgg ePortfolio - available since November 2006. The usage of this platform, by both teachers and students, has been stimulated through several divulgation and...
Can we teach without giving classes?
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
More than ever, in the 21st century, is essential to acquire competences to learn, to find and manage the information that is needed to solve the anticipated problems or the unpredictable ones. Teaching must be organized towards the acquisition of...
Digital Games: Possibilities and Limitations - The Spore Game Case
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
This paper discusses the educational value of digital games, its advantages and limitations. In order to present the educational potential of digital games, we proceed to the analysis and evaluation of a game, which was recently published by...
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