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Searching for:- Author=Leonard Annetta
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A Cost Analysis of Distance Education: Are We Getting the Most Bang for the Buck?
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
Society for Information Technology & Teacher Education International Conference (SITE) 2004:1 , 2004
This position paper asks the question of is the money allocated to institutional distance education getting the results on the back end in terms of student achievement? This study produced evidence regarding the relative effectiveness of three...
What Are You Looking At? An Investigation Into the Relationship of Text, Graphics, and Audio of a PowerPoint Presentation, Student Eye Movements and Science Learning
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
The purpose of this study was to use eye-tracking technology to explore the relationship of text and graphic combinations displayed in a PowerPoint presentation. The effect of an audio narration was also explored. A taxonomy of graphic/text...
Integrating Point-to-Point Videoconferencing Into Professional Development of Rural Elementary School Science Teachers
Contemporary Issues in Technology and Teacher Education (CITE Journal) 6:4 , December 2006
Contemporary Issues in Technology and Teacher Education (CITE Journal) 6:4 , December 2006
This study investigated the effectiveness of using point-to-point videoconferencing for a 3-day professional development workshop of elementary school science teachers as part of the Science Co-op Project in rural Missouri. The intentions of this...
Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
Journal of Technology and Teacher Education (JTATE) 16:1 , 2008
Journal of Technology and Teacher Education (JTATE) 16:1 , 2008
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning...
Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games
Society for Information Technology & Teacher Education International Conference (SITE) 2006:1 , Mar 19, 2006
Society for Information Technology & Teacher Education International Conference (SITE) 2006:1 , Mar 19, 2006
Graduate students in science education learned to construct video games for science instruction. An innovative, synchronous online course was the vehicle for this process.As more and more students are coming to unviersities with a dire need for...
Assessing Student Understanding of Contour Maps Using Non-Immersive Virtual Reality Panoramas and 3-D Modeling
Society for Information Technology & Teacher Education International Conference (SITE) 2006:1 , Mar 19, 2006
Society for Information Technology & Teacher Education International Conference (SITE) 2006:1 , Mar 19, 2006
Abstract: For the past one hundred years, science teachers have used contour lines to represent three-dimensional landforms on a two-dimensional page. Teachers have implemented a variety of activities to assist student understanding of the meaning...
Influences on Visual Attentional Distribution in Multimedia Instruction
Journal of Educational Multimedia and Hypermedia (JEMH) 17:2 , April 2008
Journal of Educational Multimedia and Hypermedia (JEMH) 17:2 , April 2008
Previous work applying cognitive load theory has demonstrated the effect of various text/graphic/narration relations on learning using multimedia material. Other work has looked at how the degree of integration between the text and graphics...
Assessment of Learning with Games and Simulations
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
This session featured speakers from five projects with a range of experience in assessment and evaluation of student learning as the outcome of playing with and using games and simulations. The presentation engaged the audience in a discussion of...
Construction of a Simulation from a Video Case: An Ethical Sensitivity Assessment and its Impact on Science Educators
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
A simulation was created to emulate two Racial Ethical Sensitivity Test (REST) videos. This mixed-methods study aimed to affect ethical sensitivity of preservice and inservice science teachers to racial and gender intolerant behavior in school...
Hazelton High at REST: A Simulation Unmasking Ethical Behavior in Science Educators
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Hazelton High at REST, a simulation containing two digitized scenarios from the Racial Ethical Sensitivity Test (REST). The REST, a video assessment, is a valid measure of an educator’s ethical sensitivity for racial and gender intolerant behaviors...
Assessment in Serious Educational Game, Simulations and Virtual Worlds, Part 2
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens. This blurring of the boundaries along with better understandings of...
NTLI Fellows Symposium, Part 2
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Since 2000, SITE has been collaborating with a number of teacher education associations through the National Technology Leadership Initiative (NTLI). The NTLI Fellowships were established to recognize an exemplary presentation on technology at the...
Science Teacher Training through Serious Educational Games
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) targeted initial licensure secondary science teachers. According to NSF, “demand for science and technology literacy has never been higher, and the...
Modeling Augmented Reality Games with Preservice Elementary and Secondary Science Teachers
Journal of Technology and Teacher Education (JTATE) 19:3 , October 2011
Journal of Technology and Teacher Education (JTATE) 19:3 , October 2011
Cell phones are ever-present in daily life, yet vastly underused in the formal science classroom. The purpose of this study was to implement a novel learning tool on cell phones, Augmented Reality Games, and determine how the interaction influenced...
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