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A Framework for Work-Based Networked Learning
Journal of Interactive Learning Research (JILR) 13:1 , 2002
This article describes the development of a task-based framework for providing learning within the workplace using networked multimedia. A philosophy is adopted for the framework that builds on the recognition that tasks must reflect the social...
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Student-created Narrative-based Assessment
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
The student created narrative based assessment is based on a student demonstrating their understanding of a topic by creating a narrative. That narrative usually takes the form of the exposition of a series of facts and the relationship between them,...
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Prototyping a Games-Based Environment for Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
The implementation of a design for a game based virtual learning environment is described, which is then tested using a group of first year students learning java programming. The focus of the testing is to determine the viability of a muli-level,...
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Automated Student Portfolio Development and Verification for Expertise Capture in Learning and Development Activities – the DECADE Approach
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
The DECADE project is concerned with the capture of data from digital authoring and development environments, to enable quantitative and qualitative analysis to determine the expertise of individual practitioners. The purpose behind this activity is ...
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Learning C++ using an MMORPG with embedded learning content
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
Following on from earlier experiments, a second implementation of a design for a game-based virtual learning environment is described, which is then tested using groups of first year students learning C++ programming. This experiment was designed...
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Developing a methodology for embedding learning objects in pre-existing games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
This paper describes a methodology for integrating learning material into computer games for multiple target audiences. The chosen approach to integrating learning material within a games context is embedding.
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Developing a game model for computational thinking and learning traditional programming through game-play
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
In this paper, we discuss the problems students face when learning computer programming and describe our ongoing work that enables students to learn programming through the use of puzzle solving game-play. Learning how to program is difficult and...
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A summary of investigation into developing games for learning using different techniques
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
A series of implementation of a design for a game-based virtual learning environment is completed. These have been tested using groups of students learning various engineering subjects. These experiments were designed to see if with an environment...
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Tagging learning objects in Moodle for personalisation and re-use
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
Bateman et al (2007) state that tagging is largely unemployed in e-learning systems. Common e-learning platforms (for example Moodle) offer course and learner management tools, however, previous research has found that they offer little in the way...
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