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Teaching Science through Web Adventures
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
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Capturing the Past: How Technology Helped Middle School Students Learn History
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
This paper describes how technology was central to the process and the outcomes of a middle school history project. The role of technology in the following areas is discussed: teacher instruction; student research; and presentation of student work....
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Middle School Students’ Technology Practices and Preferences: Re-Examining Gender Differences
Journal of Educational Multimedia and Hypermedia (JEMH) 10:2 , 2001
Previous research has suggested that a host of factors such as lack of role models, access, learning styles, social expecta-tions, and the absence of gender-sensitive computer games are, in part, responsible for differences in female representa-tion ...
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Creating Virtual Experiments within a Web Adventure
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
Can students learn the process of experimentation and scientific method though virtual experiments within a game environment? This was a central goal of a web adventure series, THE RECONSTRUCTORS™. Using Macromedia's Flash 5.0 and an engaging...
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Using Web-based Multimedia Narrative and Simulations to Teach about Drugs of Abuse
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The web adventure series, THE RECONSTRUCTORS® was created in a comic book style using Macromedia FLASH to teach middle school students about the neurobiology and history of two classes of drugs, opiates and club drugs. The web-based approach is...
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Two Types of Web Adventure Games: Feedback from Users
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The web adventure series, MEDMYST™ was created using Macromedia FLASH. The web site (http://medmyst.rice.edu) is part of a project funded by the National Institutes of Health, National Center for Research Resource. The focus is on teaching middle...
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Constructing Web-based Adventure Games that Teach: A Model that Works
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
How does one move from science concepts to final production of an interactive web adventure? What are the processes, the incremental steps, and the challenges involved? How do you test the web adventure's learning outcomes and usability? The answers ...
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Technology Acculturation among Adolescents: The School and Home Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
The greater prevalence of computer technology in the daily lives of middle school students is impacting their learning envrionment. Students of both genders and different levels of socio-economic status are well on their way to becoming part of...
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Problem-based Learning and Flash 4.0: An Experiment in Science Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
How does one design learning resources that will reach large audiences, capture the imagination, and compete with the game environments that are popular among of middle school students? The Reconstructors is a new episodic adventure series,...
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Anchoring Instruction in a Web-based Adventure Game: How does it work?
Society for Information Technology & Teacher Education International Conference (SITE) 2002:1 , 2002
How does one capture best practice from the paradigms of situated learning and anchored instruction and combine that with the powerfully engaging multimedia gaming environments that are popular with adolescents? Is it possible to design a game with...
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Designing Evaluations of Online Interactive Learning: A Case Study
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
The creation of an effective web site must be grounded in educational theories of learning as well as represent recent research about best practices. But how does one know when these elements succeed in appealing to the intended audience and...
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Guided versus Exploratory Paths: Who Chooses Which Path and Why?
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
To increase learner control, satisfaction, and knowledge construction, online learning programs can provide multiple pathways within modules. Users may prefer to view content in differing formats or sequences. In the current study, age, goal...
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Combining the Best of Television, Forensic Science, and Multimedia Pedagogy: Creating a CSI Website
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
A grant from the National Science Foundation provided support to develop a CSI forensics web adventure to accompany a traveling museum exhibit. Each partner organization represented a distinct point of view. Blending Hollywood and science through...
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Using Embedded Flash Interactives to Teach Science: Does Narrative Assist in Recall of Content?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
The authors investigated whether using a narrative would facilitate science learning in an interactive multimedia game. Middle school students were randomly assigned to one of two conditions. Group 1 was presented with science content embedded...
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Science and Technology Integration: Using Web Adventures to Teach Middle School Students about Alcohol Abuse and Alcoholism
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
The challenges many science teachers face are an already crowded curriculum, requirements to integrate technology, and the pressures of high stakes testing. How is it possible to afford teachers a way to teach critical health/science content, raise...
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CSI Web Adventures: Challenges and Outcomes of Building a Companion Forensics E-Learning Environment to Accompany a Museum Exhibit
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
How can an online web adventure game format be used to teach substantive forensic science, made popular by the CSI television series and a current traveling museum exhibit? The recently created companion web site (http://forensics.rice.edu), funded...
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