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Beliefs About the Computer Use in Education Held by the K-12 Teachers in Turkey
International Conference on Mathematics / Science Education and Technology (MSET) 1999:1 , 1999
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Culture and its Effects on Human-Computer-Interaction
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
Because of the incredible technological change, today the computer is reaching out to a huge number of people all over the world. Almost all computers and their software are produced by Western countries (especially the USA). The values, beliefs and ...
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A Review of Groupware Evaluations & A New Framework for Collaboration
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2003:1 , 2003
The main purpose of this paper is to find out the methods and techniques used in groupware usability evaluation. In the study, 17 groupware usability evaluation studies are found and reviewed. Moreover, the reviews of the groupware usability...
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Turkish Female Students’ Attitudes Toward Internet, Computers And Game Play From The View Of Cultural Perspectives
Society for Information Technology & Teacher Education International Conference (SITE) 2006:1 , Mar 19, 2006
The purpose of this study was to determine the current status of computer usage, Internet usage and game preferences among 252 Turkish primary school female students. Data were collected by giving to the participants a questionnaire and conducting...
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Avatars as Pedagogical Agents for Digital Game-Based Learning
Society for Information Technology & Teacher Education International Conference (SITE) 2006:1 , Mar 19, 2006
Computer games are evolving from day-to-day by depending technological developments. Many technological innovations have been bringing new aspect of this area that is one of the most popular and widespread in the world. Since educators attempt to...
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Children’s Avatar Preferences and Their Personalities
Society for Information Technology & Teacher Education International Conference (SITE) 2006:1 , Mar 19, 2006
Computer games are the most promising tools meeting the children's needs stemmed from the new digital technologies. Thus, educational games are considered as effective ways providing these. However, to make an educational game more effective, one...
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Evaluation of Children's Web Sites: What Do They Prefer?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Since children are different than adults, their Web-sites should be designed according to their characteristics and expectations. In this study, we aimed to determine children's perceptions and navigation behaviors toward the Web-sites which were...
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Interaction Patterns of Children while Playing Computer Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Children have great accessibility to computers. This affects the preferences of children in terms of spending their free times. Playing computer games is one of the most popular activities for them. It is important to deeply investigate children's...
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Current Major Competencies for Instructional Design and Technology Professionals
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
In this study, it is aimed at finding out major competencies employers look for in instructional design and technology professionals. With this purpose, the competencies focused on the job announcements for instructional designers and technologists...
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Use of Commercial Games for Educational Purposes: Will Today’s Teacher Candidates Use them in the Future?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
The use of computer games in educational settings has been discussed by many educators. Herein, the opinions of teachers gain great importance because they are the ones who will use the games in classrooms. In this respect, this study was conducted...
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Preservice Computer Teachers’ Selections of Game Design Dynamics Based upon Their Game Preferences, Habits and Technical Backgrounds
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This study aims to investigate relationships between educational game design dynamics of preservice computer teachers and their previous experiences about computer games, game preferences, game habits and opinions about discrepancies of games. 28...
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An Eye Tracking Study: The Effects of Individual Differences on Navigation Patterns and Recall Performance on Hypertext Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This study examined the influence of cognitive styles on navigation patterns in hypertext environment. 20 undergraduate students from the Foreign Language Department were pre-tested on their cognitive styles, computer use and ability and prior...
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Effective Use of LMS: Pedagogy through the Technology
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This paper aims to answer one of the most common questions asked in Educational Technology is that if the media used can restrict/enhance the teaching approaches or if we can adopt a variety of approaches regardless of media we use. To do this, the...
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Students’ 99 Suggestions about Technology Integration in Higher Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This study examined the university students’ expectations about technology integration in higher education. Data were collected from 867 students of the Middle East Technical University (METU), Turkey during the 2006-2007 fall semester. Content...
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Why Instructors are Sharing their Course Materials? Experiences and Perceptions
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
This study aims at understanding instructor’s perceptions and experiences in relation to publishing their course materials. To do this end, semi-structured interviews with purposefully selected six instructors were conducted. The main research...
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Instructors’ Perceptions regarding Information and Communication Technologies Integration into Instruction in a Kyrgyzstan University: a case study.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
This study investigates the perceptions of university instructors about Information and Communication Technologies(ICT) integration into instruction in Manas University. Data were collected by a questionnaire from different faculty instructors of...
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Using online social networking: Graduate students’ gender differences in using facebook.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
This study investigates the reasons of using facebook by male and female graduate students at Middle East Technical University. Qualitative interviews were conducted with students to identify why males and females use facebook, and for what purposes ...
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Making Children Actively Immersive in Educational Games: Physically Interactive Serious Game Design Case
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
Physically interactive serious games (PISGs) have emerged as a new game genre in last years with valuable educational gameplay characteristics. In PISGs, children are allowed to interact with game environment and solving problems using bodily...
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