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Navigation Framework for Digital Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This paper conceptualizes the navigation process and presents an empirically tested framework for navigation. The framework was modeled according to literature review and four empirical studies reviewed shortly in this paper. The case studies show...
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Learning with Technology: Cognitive Tools in Multimedia Learning Materials
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This paper concerns the question of how information should be presented in educational multimedia. On the basis of previous studies the theoretical basis for multimedia learning is reviewed. It seems that technologies are too often used as...
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Emperor: Game Engine for Educational Management Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
The main purpose of this paper is to introduce a dynamic game engine called Emperor. Emperor is designed to construct and run educational content management games. In order to facilitate the work of the game administrator several tools have been...
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Optimizing Flow Experience in Web-based Math Refresher Course
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Recent years the lecturers of Tampere University of Technology, Pori have found that a number of new students face problems with engineering mathematics due to inadequate skills on basic mathematics. The problem was solved by developing a Web-based...
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Evaluations of an Experiential Gaming Model: The Realgame Case
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This paper examines the experiences of university students (N = 92) who participated in a business simulation game session. The main purpose of the paper is to validate the flow antecedents included in an experiential gaming model aimed to support...
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Foundation for Measuring Engagement in Educational Games
Journal of Interactive Learning Research (JILR) 19:3 , July 2008
** Invited as a paper from ED-MEDIA 2006 ** This study is part of an ongoing attempt to develop a usable and valid scale for assessing the flow experience in educational games. The purpose of the paper is to operationalize the dimensions of flow...
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Teacher’s role in Media Detective game: communication through non-player game characters
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
It has been argued that we are moving towards a new generation of educational use of games. The third generation educational games stress the meaning of the teacher in game-based learning by expanding the scope of the games from just playing to...
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Power and flow experience in collaborative business simulation gaming
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects on decision-making, psychological, and interpersonal processes. The aim of this paper was to study the relations between...
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Self-Organizing Learning Material on Teacher Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
Self-Organizing Learning materials are subset of Adaptive learning material, that all are basically meant to support learner’s optimal development. This study focuses on learner’s development as a quantitative phenomenon in terms of achievements,...
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Power and Flow Experience in Time-Intensive Business Simulation Game
Journal of Educational Multimedia and Hypermedia (JEMH) 19:1 , 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations...
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Conceptual Change Takes Time: Game Based Learning Cannot be Only Supplementary Amusement
Journal of Educational Multimedia and Hypermedia (JEMH) 19:4 , November 2010
In spite of increased interest in game-based learning, relatively little is known about the learning process in games. The aim of this article is to study the process of conceptual change in the context of game-based learning in order to reveal...
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