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Searching for:- Author=Koki Hoshi
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Effectiveness of “Paper Materials (Paper) + Web” Blended Learning and Special Characteristics and Effectiveness of Paper Materials that Could be Combined with the Web
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
We looked at the ‘blend’ from a broader perspective, and conducted experiments to ascertain the effectiveness of blending Paper and Web based learning. The learning model we examined was the “self-study” model. Specifically we used a paper-based...
Designing “Paper + Web” Blended Learning/Remote Systems
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This paper introduces a blended learning system for 7th graders. The system, named Plus i, blends paper materials and web, instead of blending web and face-to-face teaching or tablet PCs. Plus i uses web for 1) animation to explain new units and...
Paper+Web Blended Learning Which learning order will bring about the highest learning effectiveness?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
This paper describes an experiment to find an effective style of studying math in paper and web blended learning. We compared the learning order between paper-based lecture material (lecture) and quizzes, and their media differences.We used a...
Game-based learning guidance model based on the 12,500 user’s log
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
The effectiveness of games in learning had already been studied in “Motivating Login”. This paper describes the effectiveness of games as a part of the Blended Learning. We analyzed the log data from blended leaning service “plus i” which blends...
What are the factors of enhancing users’ evaluation and completion rate on e-learning contents with flash animation?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
As the ICT environment advances, more and more e-learning contents have started to incorporate animations. In this study, we examined what sort of factors in e-learning contents with animations would contribute to the enhancement of user evaluation...
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