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Games Geeks in Context: Developing the Environment to Engage Creative Expression
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
This paper explores the importance of purpose built combined technological and social collaborative environments in supporting the development of creativity in a cohort of students not generally associated with creative abilities. A supportive and...
Toddler Techies: A Study of Young Children’s Interaction with Computers
Information Technology in Childhood Education Annual(ITCE)2004:1
Information Technology in Childhood Education Annual(ITCE)2004:1
This article describes an ethnographic study of children's behavioural interaction with multimedia within a familiar context. The rationale for such a study was to provide data and evaluation of the capabilities of young children in an expressly...
The Digital Playground: Kindergarten Children Learning Sign Language Through Multimedia
AACE Journal(AACEJ)15:3, 2007
AACE Journal(AACEJ)15:3, 2007
The article discusses a study of 4-5 year old children's use of technology to assist and enhance the acquisition of a play lexicon within a formal educational setting. The new language system to be learned was Auslan, a signed/nonverbal language. A...
Beyond the Boundaries of the Sacred Garden: Children1 and the Internet
Information Technology in Childhood Education Annual(ITCE)2003:1
Information Technology in Childhood Education Annual(ITCE)2003:1
Concern about children and the Internet is the latest in a ritual cycle of moral panics surrounding new technologies. Such panics often focus on children and are related to adult anxieties surrounding the transgression of boundaries including those...
Beyond the Boundaries of the Sacred Garden: Children1 and the Internet
AACE Journal(AACEJ)11:1, 2003
AACE Journal(AACEJ)11:1, 2003
Concern about children and the Internet is the latest in a ritual cycle of moral panics surrounding new technologies. Such panics often focus on children and are related to adult anxieties surrounding the transgression of boundaries including those...
Design Guidelines For Children Programming In School Environment
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2006:1
This paper describes design guidelines of a programming environment for children, aiming to lower the barriers for children to learn programming. Our model called GBuilder has been developed on the basis of guidelines, with the express purpose of...
Mastering the Metaphor: Empowering the Young Child for Independent Computer Use
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2004:1
World Conference on Educational Multimedia, Hypermedia and Telecommunications(EDMEDIA)2004:1
Abstract: This paper explores the potential for using metaphors to enable two and three year old children to interact independently with a computer earlier than is traditionally accepted. They need appropriate cognitive skills, the development of...
