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Video Streaming in Virtual Worlds (Second Life)
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Second Life is a 3-D virtual world. It is entirely built and owned by its players known as residents. Since its inception in 2003, it has exploded in popularity and currently boasts upwards of one million residents. Video streaming in Second Life...
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Leadership “In-World” Second Life – Can Your Avatar Learn to Lead?
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2007:1 , Oct 15, 2007
Virtual spaces hold many possibilities for transforming educational and professional development practices by providing a platform for an enriching interactive experience. Can it also stimulate use of these technologies to prepare future leaders?...
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Preventative Measures for Disruptions in Virtual Learning Environments
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Approximately 10+ million Americans become cyber victims each year (Jun & Shipman, 2007; Mears, 2007) and continues to grow each year. As a growing number of educators are teaching in virtual learning environments (Jackson and Winn, 1999), such as...
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The Realities of In-World: Taking Proactive Measures for Learner and Educator Safety
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
A virtual learning environment is a three-dimensional space designed for learning (Jackson and Winn, 1999). A growing number of educators are teaching in these environments, such as Second Life (Harris and Lowendahl, 2007), where "there is an added...
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