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Learning C With Adam
International Journal on E-Learning (IJEL) 4:3 , 2005
Studies have shown that when learning occurs in an environment that uses animated pedagogical agents and personalized instruction, the learner learns the material more deeply and can recall it easier when compared to learning without an agent. Thus, ...
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Arthur: An Adaptive Instruction System Based on Learning Styles
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
Learning styles are approaches to learning and studying (Dunn, 1987). We all have learning preferences, which enable us to learn more effectively. When introduced into a learning environment that supports our learning style(s), learners have a...
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Using Animated Pedagogical Agents to Teach Entomology
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
Animation technologies are widely used in the areas of entertainment, such as video games. Animation technologies have also been implemented in education in the form of animated pedagogical agents (Johnson, 2001). In this paper, animated pedagogical ...
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Morph Chat: A Multimodal Instant Messaging System
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
The acceptance of Instant Messaging Systems (IMS) is increasing within the outreach education community with the growing popularity of distance learning. Instant Messaging Systems such as WebCT chat (2002) have become a part of distance learning in...
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Arthur: An Adaptive Instruction System Based on Learning Styles
International Conference on Mathematics / Science Education and Technology (MSET) 1999:1 , 1999
The theory of learning styles states that people have different approaches to learning and studying (Dunn 1987 & Dunn 1978). Given a specific instruction method or environment, some people will learn more effectively than others due to their...
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Nel: An Interactive Physics Tutor
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
Students often need more one-on-one attention and tutoring than their professor is able to provide. In many cases, a computer-based tutoring system would provide a way to receive help with their studies when the professor is unavailable. A...
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Culturally Influenced E-Learning: An Introduction to AADMLSS
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2003:1 , 2003
Each student has a personal learning style that originates from innate tendencies and environmental experiences. Because cultural groups often share common values, the experiences of children growing up with those values are reflected in their...
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Voice Information Retrieval for Course Resources
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
Advances in speech recognition technology provide students an alternate way to search for course resources via mobile devices such as cell phone instead of a computer. However, how to design voice information retrieval systems that access large...
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Playing Teacher
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
The acceptance of animation technologies into our culture is growing within the up coming generations. Video games such as Sony PlayStation (SONY 2002) have become part of the culture for young people from kindergarten through undergraduate school....
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Human Centered Computing Lab Web Site Redesign Effort
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
The authors report a study of the redesign of a web site. This website was managed by a research lab at Auburn University. The Director of the lab wanted to use the facilities of our User Interface Design Team to create a new and more usable lab...
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City Stroll: Hip Hop+Animation+Algebra = Fun+Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
An effective learning system creates personalized contexts for each student. The 'one size fits all' concept is not very effective across a large number of diverse students. An adaptive instruction approach is more suitable for reaching large...
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Visual Programming with Squeak SimBuilder: Techniques for E-Learning in the Creation of Science Frameworks
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
In addressing students with learning deficiencies it is often useful to approach the students in a manner that does not directly emphasize the students' weaknesses, but instead focuses on their strengths. The SimBuilder Science Project targets...
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CAMPNAV: A Campus Navigation System For the Visually Impaired
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2006:1 , October 2006
There are thousands of blind or otherwise visually impaired people pursuing higher education. One obstacle to living and pursuing higher education is the lack of sight. The technologies of today provide a means for mitigating this obstacle to some...
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Enhancing Reading Literacy in Elementary Children using Programming for Scientific Simulations
International Journal on E-Learning (IJEL) 8:1 , January 2009
Reading literacy has been a major problem for American students for the past several years. Educators have struggled to find a solution to this problem that will help students while at the same time maintain their interest in the subject matter....
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Towards the Construction of a Peer-Assisted Learning Tool using a Social Media Network
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
Since the mid-1990’s many online communities, or online social networks, have been created. These web applications have given millions of users new ways to communicate and share information. The social networks assembled by its users could be used...
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Developing a Framework for Teacher Professional Development Using Online Social Networks
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
The goal of this paper is to develop a list of core requirements that a social network application constructed for the purpose of supporting teacher professional development should include. Teacher professional development programs are crucial for...
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Towards the Creation of an Open Source Teacher Professional Development Distribution Community
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
The goal of this paper is to develop a social constructivist network application constructed for the purpose of supporting teacher professional development. Teacher professional development programs are crucial for the effectiveness of teaching and...
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The Construction of a Multitouch Table Application for Peer Assisted Learning in Early Childhood Classrooms
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010:1 , Oct 18, 2010
Abstract: Wordplay is an instructional application for collaborative multitouch tables designed to teach children of elementary school age. The goal of WordPlay is twofold. First, the tool aims to encourage collaboration and peer-assisted learning...
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The Development of the Online Graduate Student Panel Experience for African American STEM Graduate Students
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
Due to an increase in the population size of underrepresented minorities (URMs) and a critical shortage of U.S. citizens who are entering into academic majors involving Science, Technology, Engineering and Math (STEM), it is critical for the United...
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Are Educational Video Games All They’re Cracked Up To Be?: A Physiological Approach For Measuring Engagement in Educational Video Games vs. Conventional Learning Techniques
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
This paper investigates the benefits of learning from educational video games compared to learning by reading from a text document. The participants were exposed to Lewis and Clark expedition via a video game or text document. During the learning...
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