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4 papers matched

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EXPLORING VIRTUAL WORLDS as a METHOD FOR DELIVERING ONLINE EDUCATION
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This focus of this paper is to consider potential uses of Virtual World technology for academic purposes. Research is needed on the use of Virtual Worlds in order to identify and describe possible classroom applications. This paper discusses what...
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Faculty Development for the 21st century: How do your faculty members engage digital learners?
Global Learn Asia Pacific (Global Learn) 2011:1 , Mar 28, 2011
Learning in the 21st Century brings about an opportunity for teaching and learning that we have yet to address and embrace fully in our higher education programs. This is mainly due to lack of training of our teachers in the most cutting edge...
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Envisioning new learning environments through gaming. A 21st Century Digital Workforce Apprenticeship.
Global Learn Asia Pacific (Global Learn) 2011:1 , Mar 28, 2011
The 21st Century Digital Workforce Apprenticeship curriculum is a program for students that are interested in learning more about video gaming and the video game industry. The curriculum uses video game design activities to motivate students to...
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Envisioning new learning environments through gaming. A 21st Century Digital Workforce Apprenticeship.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
The 21st Century Digital Workforce Apprenticeship curriculum is a program for students that are interested in learning more about video gaming and the video game industry. The curriculum uses video game design activities to motivate students to...
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