Login or register for free to remove ads.
One author matched your search
3 papers matched
Adult learners (24+ years old), unlike traditional-aged college learners (18-24 years old), have a longer history of experiences and skills that influence their learning and identity when returning to college. We were interested in how adult...
How do we design and use gaming environments to foster ethical thinking and discourse? How should we use games in classrooms and informal educational settings to support moral development? Games provide an authentic content within which to practice...
On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly...