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MMOGs: Vibrant examples of Communities of Practice
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
MMOGs (Massively Multiplayer Online Games) provide a dynamic, virtual learning structure in which the user experiences content learning in the context of the framed content. It is difficult to lock a true MMOG into a single learning objective...
Science Simulations: What Do They Contribute to Student Learning?
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
The 'real' science laboratory offers problem-based learning explorations that students cannot experience through computer simulations. Yet, computer simulations reach well beyond the real laboratory experience and place students in an experiential...
MMOGs: Beyond the Wildest Imagination
Journal of Interactive Learning Research (JILR) 20:2 , April 2009
Journal of Interactive Learning Research (JILR) 20:2 , April 2009
***Invited as a paper from SITE 2007***
Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality...
Case Study: Technology Use Among Native American High School Students
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
This study examines the results of the Native American Attitude and Preference survey administered to high school students on an Indian Reservation. The 37-question instrument is designed to evaluate and discern learning styles, home technology use, ...
Video Games in Education: Do They Have a Future?
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Over the past 30 years video and computer games have become entrenched in the daily routine of millions. Today few students entering schools have not been exposed to gaming or gaming concepts. Video games are such a dominant form of entertainment ...
The Future is Now: Trends in Technology for the K-12 Math and Science Classrooms
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Technology is changing at such a rapid pace; it is difficult for those in K-12 education to remain current and well informed on the new advancements. Technology trends for use in the middle level and secondary school classroom represent a...
A Discussion of Open Source Gaming Platforms for Education
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Open source has long been a popular point of discussion for professionals and laymen in many arenas where software selection is financially expensive, support lacking, and high levels of training are needed to educate the users. Within the arena of...
From real to virtual museums: Making the transition
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
The intention of this paper is to present some of the activities and learning tours that have been designed for professionals in education and that are taking place in different museums in the United States, and notice that most of these tours can...
Hydro Master: The Design and Development of an Educational Video Game for Use in the Science Classroom
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Educators have been reluctant to view the role of video gaming as a viable learning tool because its role has become so deeply entrenched in the entertainment genre. However, it has been demonstrated that games offer a viable format for learning and ...
Teacher Perspectives: What Makes a Video Game Effective in the K-12 Classroom?
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Many educators have been reluctant to view video gaming as a viable learning tool because of its association with entertainment genre. However, it has been demonstrated that video games offer a viable format for learning and enriching understanding--...
Student’s Technology Preferences and the new Online Learning Technologies Experience (oLTECx)
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
As technology continues to redefine the educational experience, departments are seeking methods and environments to better acquaint perspective and existing students with their program’s information, opportunities and faculty availability and...
oLTECx: a 3D virtual department tour for Prospective students
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
As technology continues to redefine the educational experience, departments are seeking methods and environments to better acquaint perspective and existing students with their programs information, opportunities and faculty availability. The...
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