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StageStruck: Knowledge Construction through Simulated Performance
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
Learner construction of their understanding is one of the basic tenets of a constructivist framework
of learning. Technology-supported learning environments have been developed to support
construction and allow students to employ resources to...
Creating a Postgraduate Virtual Community: Assessment Drives Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
Increasingly universities have supported several innovative flexible learning
projects over the past few years, and there exists a small but enthusiastic group of staff who
have demonstrated that something is possible. Our task is to suggest...
Problem Solving Strategies – Is there a better way?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Research on strategy use in problem solving has undergone considerable development in
the last decade with the emphasis on the solving of complex and ill-structured problems. In this study,
the problem solving strategy used by novice learners was...
Recognition of Cross-Cultural Meaning When Developing Online Web Displays
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
The perceptions and practical experiences are important influences when creating and developing online learning experiences in cross cultural contexts. In this study fifteen educational designers studying for their Masters Degree were asked to...
Learning About Multimedia Design Through Real-Life Cases
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Constructivist and situated approaches to the design of multimedia and Web-based learning
environments have sought to engage learners in authentic activities set within meaningful contexts.
Real-life cases can be used to support authentic activity ...
Speculations on Design Team Interactions
Journal of Interactive Learning Research (JILR) 12:2 , 2001
Journal of Interactive Learning Research (JILR) 12:2 , 2001
This article examines the design approaches possible with modern views of learning and the outcomes being achieved. It speculates that new types of design dialogues are impor-tant if the products developed are to effectively combine the skills of...
Authoring Tools for Construction of Personally Meaningful Artefacts
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Multimedia authoring tools have long been used by teachers, to support learners in representation of their ideas when adequate technology has been available in classrooms. Through the 1980's and early 1990's, tools such as HyperCard were used...
Building On-Line Community for Professional Development
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
This paper describes the early phases of an examination of the role played by Internetbased teacher professional development for K-12 teachers in the implementation of an innovation. The cases developed describe the effect of this professional...
Developing Reusable Learning Design Resources
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
This project aims to produce generic/reusable learning design resources to assist academics to create high quality, flexible learning experiences for students. This is to be achieved by: identifying high quality learning designs used in higher...
Developing Evaluation Frameworks for Assessing Quality ICT-based Learning in Higher Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
This paper describes the evaluation of high quality learning designs which are being selected for possible redevelopment in a National Project funded by the Australian University Teaching Committee (AUTC). The project focuses on "Information and...
Designing High Quality Learning Environments: Reflections on Some Successes and Failures
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
Over the past decade, there have been many changes in the tools we use to design, the ways information can be represented and the underpinning theories which drive educational experiences. This plenary presentation will focus on several examples of...
The Use of an On-line Classroom Simulation to Enhance the Decision Making Skills of Beginning Teachers.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This paper describes the development and initial use of a simulation in teacher education. The simulation allows the user to take on the role of the teacher of a simulated Kindergarten classroom (children whose ages range from 5 to 6 years). As the...
Teacher Understandings of Technology Affordances and Their Impact on the Design of Engaging Learning Experiences.
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This study examined how six teachers approached the design and implementation of lessons which were to demonstrate exemplary classroom practices using ICT. Each teacher was asked to design and teach a unit of work (topic) which would engage the...
Pictures in place: how teenagers use multimedia messaging to negotiate, construct, and share meaning about geographical tasks
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
Recent developments in handheld telephony have given rise to 'the mobile internet' - a range of technologies, from multimedia-messaging to access of the Internet through handheld devices. These trends have been accompanied by the increasing...
Using Encounter Theory to Design Interactive Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
This paper proposes that new design dialogues are necessary if online interactive learning resources are to effectively combine the skills of both the educational designer and the technical expertise of the development team. By proposing the concept ...
DESIGNING SIMULATIONS THAT SUPPORT IMPROVED LEARNING OUTCOMES IN WATER CATCHMENT MANGAMENT
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
Whole catchment management of water resources is a complex process requiring students to develop an understanding of systems and processes which operate over extended timeframes at both a macro and micro environmental level. The development of...
Radical Constructivism and Beyond The Information Given: Emergent Models from a Postgraduate Web-based Course
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
A collective case study examined the change in pedagogy that occurred in a
postgraduate Information Technology in Education subject that utilised World Wide Web
technology. Two implementation cycles were examined. The model that surfaced from the
...
Conversation, the constructivist perspective
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
This paper is a report in progress on a longitudinal case study over six years at Apollo
Parkways Primary School. Apollo Parkways is an elementary school in middle to lower-middle
class socioeconomic suburb in Melbourne, Victoria Australia. The...
Designing Interactive Learning Environments to include construction tools for personally meaningful artefacts
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
Designers of interactive learning environments, applying contemporary views of learning, are now
employing design models that incorporate the variety of ideas that are based on constructivist frameworks.
Designers are attempting to give learners...
StageStruck - Technologies For The Performing Arts
Society for Information Technology & Teacher Education International Conference (SITE) 2001:1 , 2001
Society for Information Technology & Teacher Education International Conference (SITE) 2001:1 , 2001
This session will demonstrate the first phase of a research study to
examine the role played by Internet-based teacher professional development in the
implementation of an innovation. The innovation in this study is the software
application ...
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