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Fostering Mental-Model Thinking During Design
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
To investigate the use of mental-model reasoning about mechanisms in
design, we had 12-13 year old students design a Mars Colony including physical,
biological and social systems. Unlike previous research, we did not find significant
gender...
Learning Activities Collaborative
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
The main purpose of this study is to investigate the role of Cognitive Flexibility Theory in the development of learning activities for use in online course in the domain of cognitive psychology. Cognitive Flexibility Theory emphasizes the flexible ...
Computer-based Tools for the Development and Investigation of Mental Model Reasoning about Causal Systems
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
We live in a world of complex relationships, united by a myriad of connections, existing
in continuous granularities and multiple dimensions. Discovering truths in this complexity requires
an ability to decipher causality amidst endless...
TALE: a Teachable Agent Embedded in an Intelligent Tutoring System
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
A novel web-based intelligent tutoring system called Teachable Agent Learning Environment (TALE) will be demonstrated. The goal of this research is the development of a teachable agent, situated in a multi-agent based educational gaming environment. ...
The Potential for an Object-Oriented Model of Learning
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
This study explores the potential for applying Object-oriented programming characteristics as constructivist aids to everyday cognition and learning beyond programming tasks. The theoretical approach in this study was to consider the characteristics ...
Teaching How to Solve Proportion Word Problems Using a Multiple Linked Representational Software System
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
Abstract: The pilot study reported on in this paper investigates the efficacy of a Multiple Linked Representational System (MLR) system designed to teach middle school learning disabled students how to solve proportion word problems. The MLR system ...
REAL: a Generic Intelligent Tutoring System Framework
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
Society for Information Technology & Teacher Education International Conference (SITE) 2005:1 , 2005
As its name suggested, REflective Agent Learning environment (REAL) is developed to simulate the real problem-solving world as close as possible. REAL is a generic framework for building Intelligent Tutoring Systems that teach with adaptive, real...
When can animation improve learning? Some implications on human computer interaction and learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
For decades, research comparing the effectiveness of text and static illustrations with animation and narration to enhance learning has been inconclusive (Tversky et al., 2002). We argue that the failure to ascertain the benefits of animation in...
Methodology for analyzing Children’s understanding of computer Interfaces
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Developmental psychology and Human Computer Interaction (HCI) are two vast fields of research, with methodologies that have been widely developed. Standardized tests have been created to determine a child's developmental level and universal...
Object-Oriented Thinking for Mental Model Development
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Mental models have been researched and explored as a construct for understanding how people think since Kenneth Craik first suggested that the mind constructs "small-scale models" of reality to reason and anticipate events (Craik, 1943). However,...
REAL: Facilitate Thinking in an Object-oriented Way
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Our group REAL (REflective Agent Learning environment) attempts to investigate the impact of thinking in an object-oriented way, by developing a novel framework that allows students to model the real world, and thus learn to implicitly represent...
How Animations and Live-Networked Video Links Coupled With Hands-on Building Activities Improve Student Learning By Assisting in the Creation of Clear Mental Models
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Abstract: Students viewed animations of a functioning re-circulation fish farm and made live networked video links to a telerobotic fish farm. In the classroom, students received a verbal explanation in parallel with the animations or visual...
"Look, it's turning!" Factors Affecting Structural and Functional Knowledge Acquistion in an Elementary School Robotics Classroom
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
The paper presents a study investigating how novices make transitions in understanding and developing appropriate mental models of robotics systems. In the course of a 9-week, after-school robotics club, 13 third and fourth grade students had the...
Exploring How Agents-based Modeling and Culture Affects Children’s Understanding of Complex Systems
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
It is known that the key to understanding complex systems is to decompose it into smaller, manageable chunks and that the method of decomposition has an effect on the understanding of the system. This study seeks to explore the potential of an...
How Direct Interaction in a Virtual Reality Program Aids in Developing an Internal Representation of a Complex 3-D Structure
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
Understanding how humans perform mental rotations and develop internal representations of 3-D objects began with Shepard & Metzler's seminal study in 1971. With the advancement of new technologies, in particular, virtual reality programs that allow...
How System Simulations Improve Student Learning by Assisting in the Creation of Clear Mental Models
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Abstract: Tests were conducted with a fish farm system simulation in combination with other activities in order to measure its effectiveness as an aid in teaching and learning about water chemistry and eco systems. Results support the dual coding...
Embodied Cognition and Video Game Programming
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
Recent research in cognitive psychology and neurophysiology has identified a connection between embodied cognition and computer programming and mathematics instruction. This paper examines the notion of embodied cognition in the context of video...
Simulation in a Transparent System
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
Video games have gained much attention in recent years in education due to their ability to engage users. But, in most video games, the knowledge about how the systems work is not exposed for users to reflect upon. This is because, once all the...
Case Studies of Developing Programming Skills via Embodied Experiences in an After-School LEGO Robotics Program for Elementary School Students
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
This purpose of this study is to explore the role and potential of innovative teaching and learning methods, specifically direct embodiment and surrogate embodiment, in improving students’ understanding of abstract programming concepts. A case...
Surrogate Embodiment, Mathematics Instruction and Video Game Programming
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
Recent discussions on video games and embodiment (Gee, 2008), studies on literacy comprehension augmented by physical and imagined manipulation (Glenberg, 2004), and research using two forms of Instructional Embodiment (Fadjo et al., 2009) have...
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