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CaSA: A Technology-Based Solution to Improve Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
Immediate feedback and assessment, active and interactive learning, and timely changes to adaptively deliver the curricular objectives within an integrated environment promote effective learning. This paper presents a flexible framework to develop...
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Putting Learning into Context
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2004:1 , 2004
Student learning occurs within the context of the knowledge they already possess, the material they receive during the learning process, and their attitude while learning. Consequently, assessment data collection should include both the data and...
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Improving Teacher Effectiveness In E-Classrooms
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2002:1 , 2002
Multi-media classroom technology provides a unique opportunity to augment the classroom experience. Coordinating instructional streams with student feedback and assessment will enable instructors to know when and if their intended message was...
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Measuring Student Attitudes Toward Virtual Collaborative Teams
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
This paper describes a study exploring student attitudes toward virtual collaborative teams, the related technology, and teamwork. Students were given the opportunity to work within an ungraded collaborative team, communicating only virtually,...
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Beyond Words: Using Digital Comics to Connect Students to Course Content
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
This paper will discuss using an online comic strip creator to promote student engagement and learning. It provides three exercises of how this digital story telling technique can be used in the classroom and across many disciplines. These...
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Message to the World: Video Self-Authorship
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
This paper will describe the pilot and research currently in progress that gives students the opportunity to use visual media as a powerful tool to communicate to one another. Students were asked to create a thirty second video as their message to...
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Bringing Intercultural Communication Concepts into the Classroom
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
Goals of Intercultural Communication include increasing understanding between diverse groups, synthesizing diverse knowledge, and creating inclusive environments. When these goals are applied, the objective is to improve quality, improved because of ...
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Programming Virtual Worlds: Object-Oriented Programming in a Virtual Game World
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
Programming Virtual Worlds was course designed to use a commercially available computer game product to teach object-oriented programming. Students created puzzles and games in a visual, three-dimensional, interactive environment that looked and...
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