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Searching for:- Author=Janice Mayes
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5 papers matched
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Teaching Science through Web Adventures
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Using Web-based Multimedia Narrative and Simulations to Teach about Drugs of Abuse
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The web adventure series, THE RECONSTRUCTORS® was created in a comic book style using Macromedia FLASH to teach middle school students about the neurobiology and history of two classes of drugs, opiates and club drugs. The web-based approach is...
Constructing Web-based Adventure Games that Teach: A Model that Works
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
How does one move from science concepts to final production of an interactive web adventure? What are the processes, the incremental steps, and the challenges involved? How do you test the web adventure's learning outcomes and usability? The answers ...
Problem-based Learning and Flash 4.0: An Experiment in Science Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
How does one design learning resources that will reach large audiences, capture the imagination, and compete with
the game environments that are popular among of middle school students? The Reconstructors is a new episodic
adventure series,...
Anchoring Instruction in a Web-based Adventure Game: How does it work?
Society for Information Technology & Teacher Education International Conference (SITE) 2002:1 , 2002
Society for Information Technology & Teacher Education International Conference (SITE) 2002:1 , 2002
How does one capture best practice from the paradigms of situated learning and anchored instruction and combine that with the powerfully engaging multimedia gaming environments that are popular with adolescents? Is it possible to design a game with...
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