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Global Time 2012 Attendees: if you are looking for papers from this conference, please use this special attendee-only Global Time 2012 search

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Guidelines for Developing Network Based Education in Vocational Schools
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
The VETO project is part of the Ministry of Education national strategy to develop an Information Society Program in Finnish schools. The focus of the VETO project is to develop and identify relevant guidelines for the implementation and integration ...
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Using Web-based Multimedia Narrative and Simulations to Teach about Drugs of Abuse
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The web adventure series, THE RECONSTRUCTORS® was created in a comic book style using Macromedia FLASH to teach middle school students about the neurobiology and history of two classes of drugs, opiates and club drugs. The web-based approach is...
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Two Types of Web Adventure Games: Feedback from Users
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The web adventure series, MEDMYST™ was created using Macromedia FLASH. The web site (http://medmyst.rice.edu) is part of a project funded by the National Institutes of Health, National Center for Research Resource. The focus is on teaching middle...
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Constructing Web-based Adventure Games that Teach: A Model that Works
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
How does one move from science concepts to final production of an interactive web adventure? What are the processes, the incremental steps, and the challenges involved? How do you test the web adventure's learning outcomes and usability? The answers ...
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Anchoring Instruction in a Web-based Adventure Game: How does it work?
Society for Information Technology & Teacher Education International Conference (SITE) 2002:1 , 2002
How does one capture best practice from the paradigms of situated learning and anchored instruction and combine that with the powerfully engaging multimedia gaming environments that are popular with adolescents? Is it possible to design a game with...
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