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Searching for:- Author=Janet Zydney
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Eighth-grade students defining complex problems: The effectiveness of scaffolding in a multimedia program
Journal of Educational Multimedia and Hypermedia (JEMH) 14:1 , January 2005
Journal of Educational Multimedia and Hypermedia (JEMH) 14:1 , January 2005
This pilot study investigated the effectiveness of a multimedia learning environment called Pollution Solution on eighth-grade students’ ability to define a complex problem. Sixty students from four earth science classes taught by the same teacher...
Involving Students in the Software Design Process: A Design-Based Research Study on Students' Motivation
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
Design-based research was used to triangulate student feedback data in order to make informed decisions about the design of an intrinsically motivating computer-based learning environment for assisting students in developing mathematical problem...
Math Pursuits: Anchored Instruction in an Adventure Game Context
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
This roundtable presentation will introduce Math Pursuits, a multimedia software prototype in which solving video-based mathematics problems is the key to succeeding in an adventure game. Inspired by video-based mathematics anchors such as the...
The Role of Human-Technology Scaffolding in Changing the Dynamics of the Classroom
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
In developing Math Pursuits, we have designed a learning environment that helps learners connect mathematics to the world around them. The ultimate goal of this research is to design and assess a learning environment that incorporates distributed...
Learning from Examples: Animated Help Tools within a Mathematical Learning Game
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
In order to better prepare all students to achieve proficiency in mathematics, we have developed a learning game called Math Pursuits to help children understand mathematical concepts and problem solving by connecting mathematics to authentic...
The Role of Human-Technology Scaffolding in Changing the Dynamics of the Classroom
Journal of Computers in Mathematics and Science Teaching (JCMST) 30:3 , July 2011
Journal of Computers in Mathematics and Science Teaching (JCMST) 30:3 , July 2011
**Invited as a paper from ED-MEDIA 2009**
In developing Math Pursuits, we designed a learning environment that helps learners connect mathematics to the world around them. The ultimate goal of this research was to design and assess a learning...
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