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Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...
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Game Development, Haptics, and Problem-based Learning
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
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Science Teacher Training through Serious Educational Games
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) targeted initial licensure secondary science teachers. According to NSF, “demand for science and technology literacy has never been higher, and the...
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