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Searching for:- Author=Jaeyeob Jung
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The Effect of Learning Ability and Personality Grouping on Learners' Interaction in Web-based discussion Learning
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
The purpose of this study is to demonstrate the effect of interaction focused on learners' interaction by using the learners' learning ability and personality as two variants when web-based discussion learning was performed in real time. Summarizing ...
The Effects of Classroom Simulation On Pre-service Teachers' Career Maturity
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Abstract: The purpose of the study is to find out how classroom simulation affects the change of pre-service teachers' career maturity and whether it improved the career self-efficacy and career preparation behavior of pre-service teachers who are...
A Grounded Theory Describing the Knowledge Construction through Game Making Activity
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The purpose of this study is to understand the learner's knowledge construction through game making activity without a programming language from an analysis based on the Grounded Theory. The focus here is on developing a context -based, process...
Effect of the activities in the Second Life® as tool for mutual understanding of gender role
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The purpose of this paper is to explore the possibility of the use of virtual reality such as Second Life as a tool for mutual understandings of gender roles within an educational context. In the concrete, virtual worlds provide valuable assets, as...
Potential contemplation of virtual reality such as the Second Life® as tool for recognitions of sex role and improving of spatial ability
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The purpose of this paper is to explore the possibility of the use of virtual reality such as Second Life as a tool for mutual understandings of gender roles and increasing the player's spatial abilities within an educational context. In the...
Second Life for Education
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The purpose of this panel is to explore the possibility of the use of virtual reality such as Second Life by researchers from the US and Korea who are engaged in games and simulation for education. Second Life, as a virtual reality, will be valued...
Relationship of Educator Professional Development for Interactive Online Simulations to Eighth Grade Student Achievement in Math and Science
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
Findings based on school-as-a-unit-of-analysis and classroom-as-a-unit-of-analysis data from the Texas Assessment of Knowledge and Skills (TAKS) for 8th Grade Science indicate that training in Gizmo use and in other hands-on technology based...
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