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USER INTERFACE CONSIDERATIONS FOR A VIRTUAL UNIVERSITY
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 1999:1 , 1999
Modelling 3D Virtual Reality Universities as analogies to traditional universities has become a convenient way to allow spatially separated students entering the area of academical distance education. They enter the 3D VRU with embodiment as...
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Scenario-based Design of Flexible Hypermedia Learning Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
Software development processes need to cover usability relevant information. Although several methods have been proposed how to collect usability relevant data, there is a lack of suggestions on how to deal with this information and how to ensure...
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A Learner-Centered Media Production Process for Web-Based Learning Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
The development of web-based courses for virtual universities very often starts from a paper-based tradition of teaching and learning. Web-based learning environments, however, have an added-value by the potential of hypermedia, multimedia,...
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Mixed Reality Environments as Collaborative and Constructive Learning Spaces for Elementary School Children
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2002:1 , 2002
Learning is an active and collaborative process, where people construct knowledge from their experiences in the world. People construct new knowledge with particular effectiveness when they engage in constructing personally meaningful products, that ...
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Architectures for constructive multimedia learning environments: challenges for narrative teaching models
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The growing interest in narrative teaching models in the field of e-learning reflects the central role of narrative in cognition. Furthermore, storytelling seems to have a potentioal to fulfill requirements from situated learning theories like...
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Completing Design Concepts for Lifelong Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
Lifelong learning denotes learning as a process, which continues after leaving school. This perspective has a far-reaching influence on conceptual design models of educational software. It regards learning as one aspect of work and opens the way...
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Course Production Applying Object Oriented Software Engineering Techniques
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
Developers of educational material like web-based training and online courses face well known aspects of classic software development processes: Reusability of course units; Supporting cooperation and resource sharing between the members of the...
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Prospects and Limits of Conceptual Models for WBT Course Production
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2000:1 , 2000
This paper is based on experiences with the production of web-based training (WBT) courses for a course of studies in medical computer science. Course production is regarded as software development process, which starts with conceptual models...
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User Experience in Digital Game-Based Learning and Serious Games: Towards the Role of Media Design
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2010:1 , Jun 29, 2010
Digital game-based learning and especially serious games are seen as having a high motivational potential for learning. An instructional game dealing with a certain topic may be interesting to a learner, because he is interested in the respective...
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On the Role of User Experience in a Holistic Evaluation Model for Serious Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
In this paper it is argued that a holistic evaluation model is needed to cover the entire user experience, as we understand it from the theory of human-computer interaction. Therefore, only a further class of criteria must cover the design of the...
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