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Searching for:- Author=Herbert Wideman
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A Study of Two Online Learning Innovations: Implications for Teacher Education and Professional Development
Society for Information Technology & Teacher Education International Conference (SITE) 2000:1 , 2000
Society for Information Technology & Teacher Education International Conference (SITE) 2000:1 , 2000
This paper reports on a study of the implementation of two telelearning projects based on different pedagogical models and using different delivery systems. One of these projects was perceived to be more successfully implemented than the other. By...
Blended professional development for literacy and numeracy teachers: An initial evaluation of the Learning Connections project
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
The paper presents the major findings and recommendations from a formative evaluation of the first phases of a pilot professional development program, Learning Connections, designed to enhance literacy and numeracy teaching in Ontario elementary...
Transforming teacher practice through blended professional development: Lessons learned from three initiatives
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
Society for Information Technology & Teacher Education International Conference (SITE) 2007:1 , Mar 26, 2007
The paper presents a comparative analysis of the evaluation findings from three major multi-jurisdictional teacher professional development initiatives that used a blended model for delivery incorporating both online and face to face components. We...
Knight Elimar’s Last Joust: A virtual environment game for promoting literacy across the curriculum
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
Role-playing games set in immersive virtual environments can leverage student interest in narrative and fantasy to motivate learning. This paper describes an educational role-playing game developed to enhance student literacy and designed to run on...
Preparing Teachers to Implement Computer Game Development as a Literacy Activity in the Classroom: Lessons Learned From a Research Study
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The paper first describes and presents the findings of a multi-method study of the efficacy of student computer game creation as a means of fostering traditional and digital literacies. Using an experimental design, 12 of 24 Grade 4 classes were...
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