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Searching for:- Author=Henning Breuer
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4 papers matched
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Augmenting Whiteboard Interaction in the Classroom
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Interactive whiteboards in the classroom are usually used as presentation media with annotating features - combining slide presentation with graphic chalkboard functionality. Pedagogic and situational limitations of this approach need further...
Implementing Authentic Activities for supporting learning through remote monitoring of earthquakes
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
. The discovery or re-construction of scientific explanations and understanding based on experience is a complex process, for which school learning often uses shortcuts. Based on the example of analyzing real seismic measurements, we propose a...
Mobile Learning about Design Patterns in Contexts of Matter
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
Design patterns have been used in architecture, software development, interaction design and education in order to document, reason about and communicate reusable best practices, but rarely for educational purposes. Repurposing and extending our...
Ubiquitous Learning Environments:
Notions of Context, Application Scenarios and Reflective Stories
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
Different notions of context do not only impact system design for ubiquitous computing, but also for mobile and ubiquitous learning. Introducing and discussing different application scenarios for mobile educational technology we explore the design...
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