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Digital Broadband technologies and Handheld Devices opportunity for Modern Organisations and New Homo Mobiles
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
This Paper concerns new access technology in area of new transmission technologies for providing communicate facilities to the members of value chain - typically individuals and companies, with distance Education and Training, tourist information,...
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xClass - Extensible Virtual Classroom: Mobile communication possibilities in teaching
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
This paper describes a project, which aim is to develop and test different types of mobile (and some wired) learning environment solutions. In this project, the learning environment is seen as a technology based extension of classroom, where...
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Interaction and learning: Learning results in multimedia geometry -game
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2001:1 , 2001
The aim of this study was to develop learning materials with computer supported user observation. The results of this study showed a clear connection between the usage of the learning material and the learning results. Those most explanative...
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Navigation Framework for Digital Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This paper conceptualizes the navigation process and presents an empirically tested framework for navigation. The framework was modeled according to literature review and four empirical studies reviewed shortly in this paper. The case studies show...
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Optimizing Flow Experience in Web-based Math Refresher Course
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Recent years the lecturers of Tampere University of Technology, Pori have found that a number of new students face problems with engineering mathematics due to inadequate skills on basic mathematics. The problem was solved by developing a Web-based...
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Revising Basic Mathematics in a Network Environment,an Empirical Study with Finnish Technology University Students
Journal of Computers in Mathematics and Science Teaching (JCMST) 27:2 , April 2008
A revising/replenishment study course in basic mathematics is experienced as being almost a necessity at the beginning of technology studies at the Tampere University of Technology, Pori, Finland. This is to avoid early dropouts in actual...
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Learning-by-Teaching in Educational Games
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This paper summarizes pedagogical design, product design and empirical evaluations of Learning Critters game series in terms of design study. The design phases as well as evaluation phases (N=2718) are done between years 2005 and 2007. The...
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Learning-by-Teaching in Educational Game: Educational Outcome, User Experience and Social Networks
Journal of Interactive Learning Research (JILR) 21:2 , April 2010
This paper summarizes the pedagogical design, product development and empirical evaluations of the game series, Animal Class, in terms of design study. The design phases, as well as the evaluation phases (N=2718), were carried out between the years...
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Self-Organizing Learning Material on Teacher Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
Self-Organizing Learning materials are subset of Adaptive learning material, that all are basically meant to support learner’s optimal development. This study focuses on learner’s development as a quantitative phenomenon in terms of achievements,...
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Conceptual Change Takes Time: Game Based Learning Cannot be Only Supplementary Amusement
Journal of Educational Multimedia and Hypermedia (JEMH) 19:4 , November 2010
In spite of increased interest in game-based learning, relatively little is known about the learning process in games. The aim of this article is to study the process of conceptual change in the context of game-based learning in order to reveal...
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