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STNet: A Network-Supported Environment for Student Teachers
Society for Information Technology & Teacher Education International Conference (SITE) 1999:1 , 1999
Adopting the rationale of reflective thinking as the underlying philosophy, we developed the Student Teacher Network (STNet) to support student teaching. STNet provides an online place where university supervisors, experienced school teachers,...
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Incorporating Web-Based CMC in the Methods and the Practicum Courses of Preservice Teachers
Society for Information Technology & Teacher Education International Conference (SITE) 1999:1 , 1999
CMC has started its influence of the teacher education programs in Taiwan. In this paper, we present the implementation of a web-based CMC system in our computer teacher education program. Thirty-four students enrolled in the Teaching Methods and...
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Evaluation of an Inservice Teacher Training Program for ICT Integration
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The objective of this study is to evaluate a nationwide implemented teacher professional development program in Taiwan. The program is designed to provide teachers with the skills to effectively integrate information and communication technology ...
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Internet Uses by Senior High School Teachers A Case Study
Society for Information Technology & Teacher Education International Conference (SITE) 2001:1 , 2001
This research project employs the case study method to investigate the effects of instruction and learning with the Internet at the senior high school level. In the first year of this study, the main focus is to explore the current status of...
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Facilitation Strategies and Their Results on a Sparsely Knit Virtual Community
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
This paper discussed a three-stage evolution framework and reported the results of several facilitation strategies in the course of managing a sparsely knit virtual community. For the past two years, we created a virtual place, called ASTC, to...
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Participants’ Repeat-Visiting Behavior in an Online Community
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
To explore the repeat-visiting behavior of an online community, an NBD model is applied to describe the participants’ repeat-visiting frequency, and a Poisson regression method is used to investigate the correlation between online facilitations and...
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Preservice Teachers' Awareness of Digital Game-Supported Learning
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
This paper is an exploratory study to investigate the preservice teachers’ awareness of digital game-supported learning. The survey questionnaire consists of four dimensions: digital gaming experience, attitudes toward digital gaming, digital gaming ...
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A Checklist for Evaluating the Potential of Mod Tools in Developing Role-Playing Science Learning Game
Global Learn Asia Pacific (Global Learn) 2011:1 , Mar 28, 2011
This study intends to develop a checklist for helping educators to evaluate the potential of mod tools to be applied in developing learning games. In the first phase, researchers developed draft version of checklist by related literature review and...
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Effects of Game-Supported Reading on Reading Effectiveness of the Fifth Grade Students
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
The purposes of this pilot study were to understand if game-supported reading can enhance students’ reading comprehension, if game-supported reading can increase students’ reading motivation and if game-supported reading can help students to learn...
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Preservice Science Teachers' Prior Gameplay Experience and their Perceptions of Digital Game-Supported Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
The main purpose of this study was to examine the relationship between preservice science teachers’ prior game-playing experiences and their perceptions of digital game-supported learning. 39 preservice science teachers completed an online survey...
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