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Challenges in Automated Pattern Recognition in Coastal Natural Resource Management
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The coastal zone is an area of divergent uses, yet it is also extremely dynamic. Severe weather events, and the resulting loss of both property and recreational opportunities, have increased public interest in beach nourishment. In the United States,...
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Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects, Part 1
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
This proposal will shed light on the emergence of games and simulations in youth and teachers programs sponsored by the National Science Foundation's Information Technology Experiences for Students and Teachers (ITEST) program. Six presenters from...
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The ITEST Experience: Combining Cutting Edge Technology and Pedagogy for Teacher Professional Development, Part 1
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The Information Technology Experiences for Students and Teachers (ITEST) program was established in 2003 by the National Science Foundation to address the looming shortage of technology workers in the United States. The ITEST experience—including...
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The ITEST Experience: Combining Cutting Edge Technology and Pedagogy for Teacher Professional Development, Part 2
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
The Information Technology Experiences for Students and Teachers (ITEST) program was established in 2003 by the National Science Foundation to address the looming shortage of technology workers in the United States. The ITEST experience—including...
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Game Development, Haptics, and Problem-based Learning
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
This paper is the second part of two papers regarding work done by the National Science Foundation ITEST projects relating to video games. This second paper tells stories from four projects looking at 21st century skills, gender and the effect games ...
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USeIT and the Logic Model
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
In order for funded projects to demonstrate good performance, the evaluation process needs to be a part of the planning process. Additionally, every step of these processes should be documented and connected. This paper provides a brief description ...
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Blending Squeak and Problem-based Learning to Improve STEM Instruction
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Roundtable participants will be engaged in a discussion about the merits of blending computer-based modeling, and problem-based learning (PBL), with specific reference to Squeak E-Toys. The roundtable will begin with a discussion of the need for...
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STEM Learning in Middle School with Games and Simulations
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
STEM education is a major focus of recent legislation and funding in Congress as the number of scientists and mathematicians, engineers and technologists are sadly lacking to support innovation and the ever changing economy (Ashby, 2006). Recently, ...
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Integrating the Vernier LabPro™ with Squeak Etoys
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
The Vernier LabProTM equipped with various sensor probes is commonly used in many middle and high school science classes. Using these devices, students can measure and record a wide variety of physical parameters such as temperature, light intensity,...
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Creating Virtual Laboratories Using Squeak Etoys
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Since effective instruction requires student engagement in experimental processes, educators need to identify safe environments that support reasonably realistic experiments. For example, investigating the actual propagation of a virus is well...
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Games, Sims and Virtual Worlds in K-20 STEM education
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Researchers and educational practitioners will share their experiences of integrating simulation, games, and immersive virtual world and of working with K-20 students in designing and creating games and 3D virtual world in instructional environment. ...
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Using an Open-Source Modeling and Simulation Tool to Transform Learning and Instruction
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
This hands-on workshop will help participants learn about an open-source simulation and modeling tool -–Squeak Etoys--and its application for transforming learning and instruction. Participants will engage in using Squeak Etoys to construct dynamic...
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Integrating Computational and Modeling Technology with Problem-based Learning to Improve Teaching and Learning in the Core STEM Curriculum
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
The “Using Squeak to Infuse Information Technology Project (USeIT)” is a NSF funded project. The project is designed to offer expanded Information Technology (IT) experiences to middle and high school students and teachers by exploiting the Squeak...
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Using Squeak Etoys to Integrate Science, Technology, Engineering and Mathematics
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Information technology (IT) skills consistent with the National Educational Technology Standards for Students (NETS-S) are often not well integrated with science, technology, engineering and mathematics (STEM) course content. As a result, students...
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Squeak Etoys Modeling and Simulation Tool: Empowering Students and Teachers to Create, Explore, Collaborate and Interact
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
In this hands-on workshop participants will learn about Squeak E-toys and its features and potential for teaching and learning higher-order thinking. The workshop also engages participants in using the tool to construct dynamic simulations. It will...
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Using Squeak Etoys and Problem- Based Learning Pedagogy to Infuse Information Technology skills into the Core STEM Curriculum
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
The “Using Squeak to Infuse Information Technology (USeIT) is a NSF funded project. The project is designed to offer expanded Information Technology (IT) experiences to middle and high school students and teachers by exploiting the Squeak Etoys...
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