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Building a Virtual University for Orthopaedics
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
The development of a Virtual Orthopaedic University is underpinned by a pedagogical approach built on current education research in terms of learning being situated and authentic; with learners adopting an active and constructive approach. An aim of ...
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Ontological Driven Learning Agreements
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The Virtual Orthopaedic University (VOU) provides an infrastructure for clinicians to manage the administrative, research and educational workload of the university within the digital domain. Using a toolkit approach, underpinned by the use of...
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Ontological Hypermedia in Education: A framework for building web-based educational portals
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2003:1 , 2003
The World Wide Web offers access to a wealth of educational material; yet these are often weakly interlinked and fail to make explicit any real-world relationships. Ontological engineering support has been identified and stressed as one of the key...
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Mapping the e-Learning Assessment Domain: Concept Maps for Orientation and Navigation
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2005:1 , October 2005
Concept or Topic Maps have long been used as a method of categorising and organising information about a domain. Building them can help people conceptualise an area and spot trends or gaps, and as a presentation method they quickly provide an...
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Teaching the Grid: Learning Distributed Computing with the M grid Framework
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
A classic challenge within Computer Science is to distribute data and processes so as to take advantage of multiple computers tackling a single problem in a simultaneous and coordinated way. This situation arises in a number of different scenarios,...
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Learning Through Rich Environments
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2007:1 , Jun 25, 2007
Research into games in education most frequently expresses itself in the form of noting that games interest and motivate, and that we might therefore find the learning process improved if we were to use games as a vehicle for the delivery of...
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Feedback in the Computer-based Sport Training
Global Learn Asia Pacific (Global Learn) 2010:1 , May 17, 2010
With increasingly rapid development in Computer-based Sport Training (CBST), feedback plays an important role in both coaching and learning. A good CBST system includes not only good training strategy but also effective and appropriate feedback...
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Competence-based System for Recommending Study Materials from the Web: Design and Experiment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
Web-based education makes use of resources from the Web for an educational purpose. In order to produce the effective Web-based educational system, this could engage with problem of high development costs and require the update of study materials if ...
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