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ePortfolio, Technology, and Learning: a Reality Check
Journal of Interactive Learning Research (JILR) 21:4 , October 2010
One innovative practice in higher education arising from advances in computer technology is the use of ePortfolio for learning and assessment. Although in theory ePortfolios are believed to yield benefits for learning, in practice ePortfolio use...
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Towards understanding the potential of e-portfolios for independent learning: A qualitative study
Australasian Journal of Educational Technology (AJET) 26:7 , Jan 01, 2010
This paper discusses the findings of a research study concerning the use of e-portfolios to develop independent learning, from the perspectives of teachers and students in a Hong Kong university. While most of the findings confirm the value of e...
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Using game making pedagogy to facilitate student learning of interactive multimedia
Australasian Journal of Educational Technology (AJET) 25:2 , Jan 01, 2009
With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging...
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Towards Understanding the Potential of E-Portfolios for Independent Learning: A Qualitative Study
Australasian Journal of Educational Technology (AJET) 26:7 , 2010
This paper discusses the findings of a research study concerning the use of e-portfolios to develop independent learning, from the perspectives of teachers and students in a Hong Kong university. While most of the findings confirm the value of e...
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Implementation Challenges of the English Language ePortfolio System from Various Stakeholder Perspectives
Journal of Educational Technology Systems (JETS) 37:1 , 2009
Electronic portfolio (ePortfolio) is no longer a new term in the area of educational research. It has been widely adopted by various tertiary institutions as a learning and assessment tool in different countries. A major feature of an ePortfolio is...
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Using Game Making Pedagogy to Facilitate Student Learning of Interactive Multimedia
Australasian Journal of Educational Technology (AJET) 25:2 , 2009
With the growing importance of interactive multimedia in our society, it is increasingly essential to equip students with knowledge of and skills in multimedia production. However, as the traditional lecture based instruction on this emerging...
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Digital Video for Fostering Self-Reflection in an ePortfolio Environment
Learning, Media and Technology (LMT) 34:4 , December 2009
The ability to self-reflect is widely recognized as a desirable learner attribute that can induce deep learning. Advances in computer-mediated communication technologies have led to intense interest in higher education in exploring the potential of...
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