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From Pedagogical Paradigms to Hypermedia Design Patterns: Where to start?
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
Several studies exist that have reached the conclusion that there are significant correlations between learning style and learning outcome. Therefore, it becomes apparent that since a successful instructor is one who achieves the best "learning...
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Design Patterns for E-learning, Part I
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
Recently we have seen a renewal of interest in systematic approaches to educational design, and some of this work gives proper regard to the complexity of learning. E-learning design patterns offer a challenging method for systematic educational...
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ADAPT Major Design Dimensions for Educational Adaptive Hypermedia
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This paper focuses on a vital aspect for educational adaptive hypermedia (AEH): the design. The proper design is the first step towards common design patterns, leading to better, semantically enhanced authoring systems for AEH. This can mean easier...
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Integrating Instructional Design and Hypermedia Design
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
The impact of new technologies in education has brought to the perception of an educational web site has a more or less standard features in several contexts. Yet, an analysis of the existing literature reveals that the practices of Instructional...
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Designing patterns for adaptive or adaptable educational hypermedia: a taxonomy
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
Designing an adaptive or adaptable educational hypermedia (AEH) is significantly more complex than designing a "conventional" educational hypermedia, since it involves a wider number of decisions, concerning the design of the learner model, the...
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Imagining a Science of Instructional Design
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
Instructional design (ID) in its short life has been dominated by behaviorist approaches (e.g. Dick and Carey and ISD models) despite critiques focusing on issues of practice as well as theory. In the past decade, a number of alternative approaches...
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E-learning Design as a Traceable, Adaptive Activity
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
This paper discusses some instructional design (ID) concepts that are critical in the systematic development of computer-mediated educational experiences. We emphasize that the outcome of an ID process should comprise both e-learning material and...
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Designing a Tale-based Learning Environment for Kids: the Experience of the FaTE Project
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
The FaTE joins the potential of interactive multimedia with the educational benefits of a "traditional" education/fun activity - story-listening and story-telling. FaTE is being developing a series of interactive multimedia titles (CD-ROMs) for kids ...
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The MUST Tool: Exploiting Propp’s Theory
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005:1 , Jun 27, 2005
MUST (MUltimedia STorytelling) is a web based multimedia tool for interactive storytelling. Designed for kids from 7 to 12 years, MUST supports a structured, systematic narrative process, defined according to the storytelling "patterns" developed by ...
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“Instant Multimedia” for Educational Setting: A Success Story
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
Instant multimedia…simplicity, low-cost, and ultra short “time-to-market”. This paper discusses how the above characteristics of instant multimedia are the key of its “success” in educational settings, if we define “success” in terms of...
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Supporting Tangible Interaction Development For Museum Edutaiment
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
A number of existing projects have explored the paradigm of Tangible Interaction for creating effective learning experiences in different contexts, including schools, museums, or outdoor environments. Current research has been mainly focused on...
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