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Is History a game? Games, Youth and apprenticeship in History
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2008:1 , Jun 30, 2008
This work has as central problem to discuss the relations between computer digital games and the construction of the reasoning and historical knowledge by young people between 14 and 17 years old. Our hypothesis is that individuals who have access...
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Potential of digital entertainment and games for school education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
This text discusses the relationship between leisure and education in contemporary society from the perspective of day-to-day use of videogames by young people and its relationship to learning, and specifically school learning. We intend to analyze, ...
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THE VIRTUAL MUSEUM, TEACHING PRACTICE AND THE TEACHING OF HISTORY: appropriations of teachers and potentialities for creation of a Virtual Museum designed for the visitor
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2011:1 , Jun 27, 2011
Its main objectives are to analyze the pedagogical strategies of History teachers in respect to use of virtual museums available on Internet in History classes and, based on the results obtained, elaborate a project for creation of an interactive...
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