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Managing virtual world sessions for health science interprofessional education World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2010:1
To address the need for interprofessional communications training for health science students, we developed and tested a virtual world (Second Life) for the delivery of a mock patient interview session. Health science students enrolled in an...
Incidental Learning and Salience in Virtual Worlds World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2012:1
Abstract: The issue of how students learn in virtual worlds is one that needs to be explored. This study seeks to determine whether or not students can learn incidentally within virtual worlds and whether or not they are better at incidentally...
Video Games for Teaching and Learning: Game-building as a Teaching Tool Society for Information Technology & Teacher Education International Conference(SITE)2011:1
This presentation describes and showcases an undergraduate course that was designed to teach pre-service teachers to use game-building software in the classroom. The course advocates a constructionist approach to guide pre-service teachers in their...