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R&D: Save Science: Situated asssesment using virtual environments for science content and inquiry.
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
SAVE Science is an NSF-funded project aimed at designing and implementing a virtual environment situated assessment modules for assessing middle grades science content and inquiry. Emerging technologies allow for virtual recreation of scientists’...
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Introducing Interactive Whiteboards to Urban Teachers
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Helping teachers become comfortable enough with a particular technology so they can appropriately integrate that technology into their pedagogical toolbox is a goal of much professional development. This is referred to as technological pedagogical...
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Teacher acceptance of game-based learning in K-12: The case of River City
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Integrating game-based learning (GBL) into K-12 classrooms is more of a challenge for some teachers than others. Teachers ask: Does GBL enhance learning? Experienced teachers are often skeptical. This paper explores a case study of the River City...
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Assessment in Serious Educational Game, Simulations and Virtual Worlds, Part 2
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens. This blurring of the boundaries along with better understandings of...
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Assessing Gaming, Computer and Scientific Inquiry Self-efficacy in a Virtual Environment
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
Research into educational uses of virtual environments (VEs) is a steadily developing field. A second generation of investigation has recently begun, as an outgrowth of these initial efforts: VE-based assessment. Research questions in this emerging...
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Presence Theory and Virtual Games: A Case of SAVE Science
Society for Information Technology & Teacher Education International Conference (SITE) 2010:1 , Mar 29, 2010
This paper introduces the concept of "presence" as a theoreticl lens for understanding how and why students engage in a virtual game to assess their understanding of science inquiry through an NSF-grant funded project SAVE Science.
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Towards a Model of Building a Teacher-University Group Partnership
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
This paper is about a professional development model that was designed to build a collaborative partnership between a group of university researchers and middle school science teachers as part of the SAVE Science project. We discuss the partnership...
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Middle School Children Participation in an Immersive Virtual Game Environment, Presence, and Piaget's Stages of Development
Society for Information Technology & Teacher Education International Conference (SITE) 2011:1 , Mar 07, 2011
In this paper we explore definitions of presence put forth over the last 20 years, and how these apply to middle school students. These students were engaged in an immersive virtual environment (SAVE Science) designed to assess their knowledge and...
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Scaffolding for Scientific Inquiry
Society for Information Technology & Teacher Education International Conference (SITE) 2012:1 , Mar 05, 2012
Situated Assessments Using Virtual Environments (SAVE) Science is an NSF-funded study that explores the use of immersive virtual environments (IVEs) for assessing science content and inquiry. Using a series of assessment modules designed to elicit...
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