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Development of a 3D Virtual Learning Environment to Address Misconceptions in Genetics
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2004:1 , 2004
This paper describes the development of the genetics component of an educational adventure game, Zadarh, aimed at addressing learning misconceptions in biology, in the context of the appropriate application of theories of learning, and reflects on...
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Educational Game Design: A Game Designer’s Reflective Journal
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
This paper reflects on the role of the designer in the development of an educational game. The design was guided by a number of conceptual models, namely the Game Object Model (GOM) and Game Achievement Model (GAM). However, the designer brings a...
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The γKhozi Game Environment: Demonstrations of Two Edventures
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006:1 , June 2006
Two products of the Virtual Learning Spaces Project are demonstrated and include the game episodes entitled The Burning Ground and Food for Thought. The Burning Ground episode is designed to addresses epidemics or prevalent diseases important in the ...
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