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Teaching Problem Solving through Game Design: Reflections on Game Design and Learning Summer Camp
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
In this paper, we report the preliminary findings of the first Game Design and Learning Summer Camp, which was held in Istanbul, Turkey for the first time in the summer of 2011. Here we share the first insights we gained from the camp, as well as...
The Zon Project: Creating a Virtual Environment for Learning Chinese Language and Culture
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2009:1
The Zon Project is building a multi-user, game-based virtual environment to support learning Chinese language and culture. From its core, Zon is designed to be a multiplayer, online environment facilitating learning through gameplay. A goal of the...
Building Comprehensive Digital Media and Learning Programs with Teachers
Society for Information Technology & Teacher Education International Conference(SITE)2013:1
Society for Information Technology & Teacher Education International Conference(SITE)2013:1
This panel joins researchers of Educational Foundations, Curriculum and Instruction, and Digital Media and Learning, with program development experience spanning K-12 and higher education, in local and international contexts, detailing successes and ...
New Media Literacy Skills of Middle School Students in Turkey: Students Are Ready, Are the Schools?
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
Society for Information Technology & Teacher Education International Conference(SITE)2012:1
In this descriptive research conducted on middle school students in Istanbul, Turkey, we report the results of two cross-sectional surveys which measured the New Media Literacy (NML) skills (Jenkins et al. 2006) and perceived technology abilities,...
Understanding Player Activity in a Game-based Virtual Learning Environment: A Case for Data-Driven Instructional Design
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2010:1
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education(ELEARN)2010:1
When constructing game-based virtual learning environments, developers face considerations that differ from the concerns instructional designers raise for traditional learning scenarios. Absent are the physical world cues that teachers use to...
