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Training by Gaming: A Research Framework to Evaluate Pre-service Teachers' Training with Massively Multiplayer Online Games
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Society for Information Technology & Teacher Education International Conference (SITE) 2008:1 , Mar 03, 2008
Videogames have become a cultural and commercial phenomenon across the globe. Researchers and educators have been working to understand how to leverage these tools in education. However, there are few training opportunities that focus on the...
A Look At Content Management Systems in a Higher Education Setting: Implementation Strategies, Experiences, and Future Implications
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
The purpose of this paper is to discuss the characteristics of various course management systems (CMS), their uses in higher education, and the necessary considerations that should be made prior to and throughout the implementation process....
Electronic Plagiarism Detection System Architecture: Incorporating Porter Stemmer and K Nearest Neighbors Algorithm
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
A common problem that all teachers face is the problem of plagiarism. With content on the internet readily available students, an A+ term paper is a Google search. Therefore, teachers must be equipped with tools that can assist them to make sure...
Putting the T in PCK: Exploring the Nature of the TPACK Framework Among K-12 Online Educators Using a Web-Based Survey
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
Society for Information Technology & Teacher Education International Conference (SITE) 2009:1 , Mar 02, 2009
With the ubiquitous nature of the Internet, web-based surveys are becoming increasingly popular. In addition to being low cost, Web-based surveys have the advantage of format and response control, being able to offer multiple response cycles, and...
Experiences With Integrating Drupal Into Higher Education
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
The University of Nevada, Las Vegas College of Education has continued to use different Content Management Systems (CMS) to manage and deliver web content. Of those CMS implemented, Drupal has been utilized the most. Thus far Drupal has been used...
Training by Gaming: Preparing Teachers of Today for Tomorrow’s Learning Environments
Journal of Technology and Teacher Education (JTATE) 19:3 , October 2011
Journal of Technology and Teacher Education (JTATE) 19:3 , October 2011
Videogames have become a cultural and commercial phenomenon across the globe. Researchers and educators have been working to understand how to leverage these tools in education. However, there are few training opportunities that focus on the...
Integrating LiveText Into A College of Education: Thoughts, Experiences, and Recommendations
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2011:1 , Oct 18, 2011
Assessment is a necessary process that should be conducted for program review purposes. College LiveText is an electronic assessment system capable of fulfilling the needs set forth by those responsible for performing program assessment. This best ...
JTATE Special Issue: Digital Games and Simulations in Teacher Preparation
Society for Information Technology & Teacher Education International Conference (SITE) 2012:1 , Mar 05, 2012
Society for Information Technology & Teacher Education International Conference (SITE) 2012:1 , Mar 05, 2012
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and ...
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