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Classrooms of the Future, Incorporating Virtual Worlds: A Round Table to Explore New Ways of Teaching
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2008:1 , Nov 17, 2008
Virtual worlds are an emerging technology with rich social, commercial, and pedagogical applications. They are particularly popular with youth and young adults. This presents today’s educators with the challenge of keeping pace with the learners of...
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Australis 4 Learning: Benefits and Outcomes of a Second Life Simulation for the Automated Assessment Laboratory
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
The aim of the Automated Assessment Laboratory (AAL) being established at the School of Information Systems (Curtin Business School) is to provide lecturers with the opportunity to have essays automatically assessed using MarkIT. So far, the process ...
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3D Spaces in Software Engineering: From K-12 to Life Long Learning
World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2009:1 , Jun 22, 2009
Despite continuing debate regarding the utility of virtual worlds, their use has continued to pervade the worldwide marketplace. An important consideration is that the current K-12 student cohort comprises digital natives who are clearly the major...
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Connecting Students by Integrating the 3D Virtual and Real Worlds:We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration alive
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2009:1 , Oct 26, 2009
Picture a world where imagination is the only limit; a world that stimulates students to learn, communicate, play and grow. The emergence of 3D virtual worlds has made this a virtual reality. Until recently this virtual experience has been separated ...
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